Vector<Vector2> mGlyphPositions; ///< For each glyph, the position.
Vector<LineRun> mLines; ///< The laid out lines.
+ Vector2 mControlSize; ///< The size of the UI control the decorator is adding it's decorations to.
Vector4 mTextColor; ///< The text color
Vector4 mShadowColor; ///< Color of drop shadow
Vector4 mUnderlineColor; ///< Color of underline
Vector2 mShadowOffset; ///< Offset for drop shadow, 0 indicates no shadow
float mUnderlineHeight; ///< Fixed height for underline to override font metrics.
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private:
Size mNaturalSize; ///< Size of the text with no line wrapping.