const Vector4& GetShadowColor() const;
/**
+ * @brief Set the shadow blur radius.
+ *
+ * @param[in] shadowBlurRadius The shadow blur radius, 0,0 indicates no blur.
+ */
+ void SetShadowBlurRadius( const float& shadowBlurRadius );
+
+ /**
+ * @brief Retrieve the shadow blur radius.
+ *
+ * @return The shadow blur radius.
+ */
+ const float& GetShadowBlurRadius() const;
+
+ /**
* @brief Sets the text's underline color.
*
* @param[in] color The text's underline color.
*
* @param[in] width The width in pixels of the outline, 0 indicates no outline
*/
- void SetOutlineWidth( float width );
+ void SetOutlineWidth( unsigned int width );
/**
* @brief Retrieves the width of an outline
*
* @return The width of the outline.
*/
- float GetOutlineWidth() const;
+ unsigned int GetOutlineWidth() const;
protected:
Size mControlSize; ///< The size of the UI control.
Vector2 mShadowOffset; ///< Offset for drop shadow, 0 indicates no shadow
float mUnderlineHeight; ///< Fixed height for underline to override font metrics.
- float mOutlineWidth; ///< Width of outline.
+ unsigned int mOutlineWidth; ///< Width of outline.
+ float mShadowBlurRadius; ///< Blur radius of shadow, 0 indicates no blur.
private: