LineIndex index = characterIndex < lineRun.characterRun.characterIndex ? 0u : mCachedLineIndex + 1u;
for( Vector<LineRun>::ConstIterator it = mLines.Begin() + index,
LineIndex index = characterIndex < lineRun.characterRun.characterIndex ? 0u : mCachedLineIndex + 1u;
for( Vector<LineRun>::ConstIterator it = mLines.Begin() + index,