mCharactersPerGlyph.Resize( numberOfGlyphs );
memcpy( mCharactersPerGlyph.Begin(), charactersPerGlyph, numberOfGlyphs * sizeof( Length ) );
- // Build the characters to glyph conversion table.
- CreateCharacterToGlyphTable();
-
// Build the glyphs per character table.
CreateGlyphsPerCharacterTable();
+
+ // Build the characters to glyph conversion table.
+ CreateCharacterToGlyphTable();
}
}
}
}
mCharactersToGlyph.Reserve( numberOfCharacters );
+ DALI_ASSERT_DEBUG( mGlyphsPerCharacter.Count() != 0u ||
+ ( 0u == numberOfCharacters ) );
+
+ const Length* const glyphsPerCharacterBuffer = mGlyphsPerCharacter.Begin();
+
// 2) Traverse the glyphs and set the glyph indices per character.
// Index to the glyph.
GlyphIndex glyphIndex = 0u;
+ CharacterIndex characterIndex = 0u;
for( Vector<Length>::ConstIterator it = mCharactersPerGlyph.Begin(),
endIt = mCharactersPerGlyph.End();
it != endIt;
- ++it, ++glyphIndex )
+ ++it )
{
const Length numberOfCharactersPerGlyph = *it;
+ Length numberOfGlyphs = 0u;
// Set the glyph indices.
- for( Length index = 0u; index < numberOfCharactersPerGlyph; ++index )
+ for( Length index = 0u; index < numberOfCharactersPerGlyph; ++index, ++characterIndex )
{
mCharactersToGlyph.PushBack( glyphIndex );
+ numberOfGlyphs += *( glyphsPerCharacterBuffer + characterIndex );
}
+ glyphIndex += numberOfGlyphs;
}
}
// If no number of characters is given, just set something sensible to avoid reallocations.
numberOfCharacters = static_cast<Length> ( static_cast<float>( mGlyphs.Count() ) * 1.3f );
}
- mCharactersToGlyph.Reserve( numberOfCharacters );
+ mGlyphsPerCharacter.Reserve( numberOfCharacters );
// 2) Traverse the glyphs and set the number of glyphs per character.
memcpy( lines, mLines.Begin() + firstLine, numberOfLines * sizeof( LineRun ) );
}
+LineIndex VisualModel::GetLineOfGlyph( GlyphIndex glyphIndex )
+{
+ const CharacterIndex characterIndex = *( mGlyphsToCharacters.Begin() + glyphIndex );
+
+ return GetLineOfCharacter( characterIndex );
+}
+
+LineIndex VisualModel::GetLineOfCharacter( CharacterIndex characterIndex )
+{
+ // 1) Check first in the cached line.
+
+ const LineRun& lineRun = *( mLines.Begin() + mCachedLineIndex );
+
+ if( ( lineRun.characterRun.characterIndex <= characterIndex ) &&
+ ( characterIndex < lineRun.characterRun.characterIndex + lineRun.characterRun.numberOfCharacters ) )
+ {
+ return mCachedLineIndex;
+ }
+
+ // 2) Is not in the cached line. Check in the other lines.
+
+ LineIndex index = characterIndex < lineRun.characterRun.characterIndex ? 0u : mCachedLineIndex + 1u;
+
+ for( Vector<LineRun>::ConstIterator it = mLines.Begin() + index,
+ endIt = mLines.End();
+ it != endIt;
+ ++it, ++index )
+ {
+ const LineRun& lineRun = *it;
+
+ if( characterIndex < lineRun.characterRun.characterIndex + lineRun.characterRun.numberOfCharacters )
+ {
+ mCachedLineIndex = index;
+ break;
+ }
+ }
+
+ return index;
+}
+
void VisualModel::ReplaceLines( GlyphIndex glyphIndex,
Length numberOfGlyphsToRemove,
const LineRun* const lines,
return mActualSize;
}
+void VisualModel::SetTextColor( const Vector4& textColor )
+{
+ mTextColor = textColor;
+
+ if ( !mUnderlineColorSet )
+ {
+ mUnderlineColor = textColor;
+ }
+}
+
+void VisualModel::SetShadowOffset( const Vector2& shadowOffset )
+{
+ mShadowOffset = shadowOffset;
+}
+
+void VisualModel::SetShadowColor( const Vector4& shadowColor )
+{
+ mShadowColor = shadowColor;
+}
+
+void VisualModel::SetUnderlineColor( const Vector4& color )
+{
+ mUnderlineColor = color;
+ mUnderlineColorSet = true;
+}
+
+void VisualModel::SetUnderlineEnabled( bool enabled )
+{
+ mUnderlineEnabled = enabled;
+}
+
+const Vector4& VisualModel::GetTextColor() const
+{
+ return mTextColor;
+}
+
+const Vector2& VisualModel::GetShadowOffset() const
+{
+ return mShadowOffset;
+}
+
+const Vector4& VisualModel::GetShadowColor() const
+{
+ return mShadowColor;
+}
+
+const Vector4& VisualModel::GetUnderlineColor() const
+{
+ return mUnderlineColor;
+}
+
+bool VisualModel::IsUnderlineEnabled() const
+{
+ return mUnderlineEnabled;
+}
+
+void VisualModel::ClearCaches()
+{
+ mCachedLineIndex = 0u;
+}
+
VisualModel::~VisualModel()
{
}
VisualModel::VisualModel()
+: mGlyphs(),
+ mGlyphsToCharacters(),
+ mCharactersToGlyph(),
+ mCharactersPerGlyph(),
+ mGlyphsPerCharacter(),
+ mGlyphPositions(),
+ mLines(),
+ mTextColor(),
+ mShadowColor(),
+ mUnderlineColor(),
+ mShadowOffset(),
+ mNaturalSize(),
+ mActualSize(),
+ mCachedLineIndex( 0u ),
+ mUnderlineEnabled( false ),
+ mUnderlineColorSet( false )
{
}