Merge "Stop setting crazy Z value with controls (at the moment depth is ignored by...
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / visual-model-impl.cpp
index 5822469..bb7cdde 100644 (file)
@@ -20,7 +20,6 @@
 
 // EXTERNAL INCLUDES
 #include <memory.h>
-#include <dali/public-api/math/vector2.h>
 
 namespace Dali
 {
@@ -36,47 +35,6 @@ VisualModelPtr VisualModel::New()
   return VisualModelPtr( new VisualModel() );
 }
 
-void VisualModel::SetGlyphs( const GlyphInfo* glyphs,
-                             const CharacterIndex* characterIndices,
-                             const Length* charactersPerGlyph,
-                             Length numberOfGlyphs )
-{
-  if( 0u == numberOfGlyphs )
-  {
-    mGlyphs.Clear();
-    mGlyphsToCharacters.Clear();
-    mCharactersToGlyph.Clear();
-    mCharactersPerGlyph.Clear();
-    mGlyphsPerCharacter.Clear();
-  }
-  else
-  {
-    if( NULL != glyphs )
-    {
-      mGlyphs.Resize( numberOfGlyphs );
-      memcpy( mGlyphs.Begin(), glyphs, numberOfGlyphs * sizeof( GlyphInfo ) );
-    }
-
-    if( NULL != characterIndices )
-    {
-      mGlyphsToCharacters.Resize( numberOfGlyphs );
-      memcpy( mGlyphsToCharacters.Begin(), characterIndices, numberOfGlyphs * sizeof( CharacterIndex ) );
-    }
-
-    if( NULL != charactersPerGlyph )
-    {
-      mCharactersPerGlyph.Resize( numberOfGlyphs );
-      memcpy( mCharactersPerGlyph.Begin(), charactersPerGlyph, numberOfGlyphs * sizeof( Length ) );
-
-      // Build the characters to glyph conversion table.
-      CreateCharacterToGlyphTable();
-
-      // Build the glyphs per character table.
-      CreateGlyphsPerCharacterTable();
-    }
-  }
-}
-
 void VisualModel::CreateCharacterToGlyphTable( Length numberOfCharacters )
 {
   // 1) Reserve some space for the characters to avoid reallocations.
@@ -87,22 +45,31 @@ void VisualModel::CreateCharacterToGlyphTable( Length numberOfCharacters )
   }
   mCharactersToGlyph.Reserve( numberOfCharacters );
 
+  DALI_ASSERT_DEBUG( mGlyphsPerCharacter.Count() != 0u ||
+                     ( 0u == numberOfCharacters ) );
+
+  const Length* const glyphsPerCharacterBuffer = mGlyphsPerCharacter.Begin();
+
   // 2) Traverse the glyphs and set the glyph indices per character.
 
   // Index to the glyph.
   GlyphIndex glyphIndex = 0u;
+  CharacterIndex characterIndex = 0u;
   for( Vector<Length>::ConstIterator it = mCharactersPerGlyph.Begin(),
          endIt = mCharactersPerGlyph.End();
        it != endIt;
-       ++it, ++glyphIndex )
+       ++it )
   {
     const Length numberOfCharactersPerGlyph = *it;
 
+    Length numberOfGlyphs = 0u;
     // Set the glyph indices.
-    for( Length index = 0u; index < numberOfCharactersPerGlyph; ++index )
+    for( Length index = 0u; index < numberOfCharactersPerGlyph; ++index, ++characterIndex )
     {
       mCharactersToGlyph.PushBack( glyphIndex );
+      numberOfGlyphs += *( glyphsPerCharacterBuffer + characterIndex );
     }
+    glyphIndex += numberOfGlyphs;
   }
 }
 
@@ -114,7 +81,7 @@ void VisualModel::CreateGlyphsPerCharacterTable( Length numberOfCharacters )
     // If no number of characters is given, just set something sensible to avoid reallocations.
     numberOfCharacters = static_cast<Length> ( static_cast<float>( mGlyphs.Count() ) * 1.3f );
   }
-  mCharactersToGlyph.Reserve( numberOfCharacters );
+  mGlyphsPerCharacter.Reserve( numberOfCharacters );
 
   // 2) Traverse the glyphs and set the number of glyphs per character.
 
@@ -148,11 +115,6 @@ void VisualModel::CreateGlyphsPerCharacterTable( Length numberOfCharacters )
   }
 }
 
-Length VisualModel::GetNumberOfGlyphs() const
-{
-  return mGlyphs.Count();
-}
-
 void VisualModel::GetGlyphs( GlyphInfo* glyphs,
                              GlyphIndex glyphIndex,
                              Length numberOfGlyphs ) const
@@ -160,81 +122,6 @@ void VisualModel::GetGlyphs( GlyphInfo* glyphs,
   memcpy( glyphs, mGlyphs.Begin() + glyphIndex, numberOfGlyphs * sizeof( GlyphInfo ) );
 }
 
-const GlyphInfo& VisualModel::GetGlyphInfo( GlyphIndex glyphIndex ) const
-{
-  return mGlyphs[glyphIndex];
-}
-
-void VisualModel::ReplaceGlyphs( GlyphIndex glyphIndex,
-                                 Length numberOfGlyphsToRemove,
-                                 const GlyphInfo* const glyphs,
-                                 const Length* const numberOfCharacters,
-                                 Length numberOfGlyphsToInsert )
-{
-}
-
-CharacterIndex VisualModel::GetCharacterIndex( GlyphIndex glyphIndex ) const
-{
-  return mGlyphsToCharacters[glyphIndex];
-}
-
-Length VisualModel::GetCharactersPerGlyph( GlyphIndex glyphIndex ) const
-{
-  return mCharactersPerGlyph[glyphIndex];
-}
-
-GlyphIndex VisualModel::GetGlyphIndex( CharacterIndex characterIndex ) const
-{
-  return mCharactersToGlyph[characterIndex];
-}
-
-void VisualModel::GetCharacterToGlyphMap( GlyphIndex* characterToGlyphMap,
-                                          CharacterIndex characterIndex,
-                                          Length numberOfCharacters ) const
-{
-  memcpy( characterToGlyphMap, mCharactersToGlyph.Begin() + characterIndex, numberOfCharacters * sizeof( GlyphIndex ) );
-}
-
-void VisualModel::GetGlyphToCharacterMap( CharacterIndex* glyphToCharacter,
-                                          GlyphIndex glyphIndex,
-                                          Length numberOfGlyphs ) const
-{
-  memcpy( glyphToCharacter, mGlyphsToCharacters.Begin() + glyphIndex, numberOfGlyphs * sizeof( CharacterIndex ) );
-}
-
-void VisualModel::GetCharactersPerGlyphMap( Length* charactersPerGlyph,
-                                            GlyphIndex glyphIndex,
-                                            Length numberOfGlyphs ) const
-{
-  memcpy( charactersPerGlyph, mCharactersPerGlyph.Begin() + glyphIndex, numberOfGlyphs * sizeof( Length ) );
-}
-
-void VisualModel::GetGlyphsPerCharacterMap( Length* glyphsPerCharacter,
-                                            CharacterIndex characterIndex,
-                                            Length numberOfCharacters ) const
-{
-  memcpy( glyphsPerCharacter, mGlyphsPerCharacter.Begin() + characterIndex, numberOfCharacters * sizeof( Length ) );
-}
-
-void VisualModel::SetGlyphPositions( const Vector2* glyphPositions,
-                                     Length numberOfGlyphs )
-{
-  if( 0u == numberOfGlyphs )
-  {
-    mGlyphPositions.Clear();
-  }
-  else
-  {
-    mGlyphPositions.Resize( numberOfGlyphs );
-    memcpy( mGlyphPositions.Begin(), glyphPositions, numberOfGlyphs * sizeof( Vector2 ) );
-  }
-}
-
-Length VisualModel::GetNumberOfGlyphPositions() const
-{
-  return mGlyphPositions.Count();
-}
-
 void VisualModel::GetGlyphPositions( Vector2* glyphPositions,
                                      GlyphIndex glyphIndex,
                                      Length numberOfGlyphs ) const
@@ -242,44 +129,6 @@ void VisualModel::GetGlyphPositions( Vector2* glyphPositions,
   memcpy( glyphPositions, mGlyphPositions.Begin() + glyphIndex, numberOfGlyphs * sizeof( Vector2 ) );
 }
 
-const Vector2& VisualModel::GetGlyphPosition( GlyphIndex glyphIndex ) const
-{
-  return *( mGlyphPositions.Begin() + glyphIndex );
-}
-
-void VisualModel::ReplaceGlyphPositions( GlyphIndex glyphIndex,
-                                         Length numberOfGlyphsToRemove,
-                                         const Vector2* const positions,
-                                         Length numberOfGlyphsToInsert )
-{
-}
-
-void VisualModel::SetLines( const LineRun* const lines,
-                            Length numberOfLines )
-{
-  if( 0u == numberOfLines )
-  {
-    mLines.Clear();
-  }
-  else
-  {
-    mLines.Resize( numberOfLines );
-    memcpy( mLines.Begin(), lines, numberOfLines * sizeof( LineRun ) );
-  }
-}
-
-Length VisualModel::GetNumberOfLines() const
-{
-  return mLines.Count();
-}
-
-void VisualModel::GetLines( LineRun* lines,
-                            LineIndex lineIndex,
-                            Length numberOfLines ) const
-{
-  memcpy( lines, mLines.Begin() + lineIndex, numberOfLines * sizeof( LineRun ) );
-}
-
 void VisualModel::GetNumberOfLines( GlyphIndex glyphIndex,
                                     Length numberOfGlyphs,
                                     LineIndex& firstLine,
@@ -334,11 +183,37 @@ void VisualModel::GetLinesOfGlyphRange( LineRun* lines,
   memcpy( lines, mLines.Begin() + firstLine, numberOfLines * sizeof( LineRun ) );
 }
 
-void VisualModel::ReplaceLines( GlyphIndex glyphIndex,
-                                Length numberOfGlyphsToRemove,
-                                const LineRun* const lines,
-                                Length numberOfGlyphsToInsert )
+LineIndex VisualModel::GetLineOfCharacter( CharacterIndex characterIndex )
 {
+  // 1) Check first in the cached line.
+
+  const LineRun& lineRun = *( mLines.Begin() + mCachedLineIndex );
+
+  if( ( lineRun.characterRun.characterIndex <= characterIndex ) &&
+      ( characterIndex < lineRun.characterRun.characterIndex + lineRun.characterRun.numberOfCharacters ) )
+  {
+    return mCachedLineIndex;
+  }
+
+  // 2) Is not in the cached line. Check in the other lines.
+
+  LineIndex index = characterIndex < lineRun.characterRun.characterIndex ? 0u : mCachedLineIndex + 1u;
+
+  for( Vector<LineRun>::ConstIterator it = mLines.Begin() + index,
+         endIt = mLines.End();
+       it != endIt;
+       ++it, ++index )
+  {
+    const LineRun& lineRun = *it;
+
+    if( characterIndex < lineRun.characterRun.characterIndex + lineRun.characterRun.numberOfCharacters )
+    {
+      mCachedLineIndex = index;
+      break;
+    }
+  }
+
+  return index;
 }
 
 void VisualModel::SetNaturalSize( const Vector2& size  )
@@ -361,11 +236,99 @@ const Vector2& VisualModel::GetActualSize() const
   return mActualSize;
 }
 
+void VisualModel::SetTextColor( const Vector4& textColor )
+{
+  mTextColor = textColor;
+
+  if ( !mUnderlineColorSet )
+  {
+    mUnderlineColor = textColor;
+  }
+}
+
+void VisualModel::SetShadowOffset( const Vector2& shadowOffset )
+{
+  mShadowOffset = shadowOffset;
+}
+
+void VisualModel::SetShadowColor( const Vector4& shadowColor )
+{
+  mShadowColor = shadowColor;
+}
+
+void VisualModel::SetUnderlineColor( const Vector4& color )
+{
+  mUnderlineColor = color;
+  mUnderlineColorSet = true;
+}
+
+void VisualModel::SetUnderlineEnabled( bool enabled )
+{
+  mUnderlineEnabled = enabled;
+}
+
+void VisualModel::SetUnderlineHeight( float height )
+{
+  mUnderlineHeight = height;
+}
+
+const Vector4& VisualModel::GetTextColor() const
+{
+  return mTextColor;
+}
+
+const Vector2& VisualModel::GetShadowOffset() const
+{
+  return mShadowOffset;
+}
+
+const Vector4& VisualModel::GetShadowColor() const
+{
+  return mShadowColor;
+}
+
+const Vector4& VisualModel::GetUnderlineColor() const
+{
+  return mUnderlineColor;
+}
+
+bool VisualModel::IsUnderlineEnabled() const
+{
+  return mUnderlineEnabled;
+}
+
+float VisualModel::GetUnderlineHeight() const
+{
+  return mUnderlineHeight;
+}
+
+void VisualModel::ClearCaches()
+{
+  mCachedLineIndex = 0u;
+}
+
 VisualModel::~VisualModel()
 {
 }
 
 VisualModel::VisualModel()
+: mGlyphs(),
+  mGlyphsToCharacters(),
+  mCharactersToGlyph(),
+  mCharactersPerGlyph(),
+  mGlyphsPerCharacter(),
+  mGlyphPositions(),
+  mLines(),
+  mTextColor( Color::BLACK ),
+  mShadowColor( Color::BLACK ),
+  mUnderlineColor( Color::BLACK ),
+  mShadowOffset( Vector2::ZERO ),
+  mUnderlineHeight( 0.0f ),
+  mNaturalSize(),
+  mActualSize(),
+  mCachedLineIndex( 0u ),
+  mUnderlineEnabled( false ),
+  mUnderlineColorSet( false )
 {
 }