mUnderlineHeight = height;
}
-void VisualModel::SetOutlineWidth( float width )
+void VisualModel::SetOutlineWidth( unsigned int width )
{
mOutlineWidth = width;
}
return mUnderlineHeight;
}
-float VisualModel::GetOutlineWidth() const
+unsigned int VisualModel::GetOutlineWidth() const
{
return mOutlineWidth;
}
mControlSize(),
mShadowOffset(),
mUnderlineHeight( 0.0f ),
- mOutlineWidth( 0.0f ),
+ mOutlineWidth( 0u ),
mShadowBlurRadius( 0.0f ),
mNaturalSize(),
mLayoutSize(),