mShadowColor = shadowColor;
}
+void VisualModel::SetShadowBlurRadius( const float& shadowBlurRadius )
+{
+ mShadowBlurRadius = shadowBlurRadius;
+}
+
void VisualModel::SetUnderlineColor( const Vector4& color )
{
mUnderlineColor = color;
mUnderlineHeight = height;
}
-void VisualModel::SetOutlineWidth( float width )
+void VisualModel::SetOutlineWidth( unsigned int width )
{
mOutlineWidth = width;
}
return mShadowColor;
}
+const float& VisualModel::GetShadowBlurRadius() const
+{
+ return mShadowBlurRadius;
+}
+
const Vector4& VisualModel::GetUnderlineColor() const
{
return mUnderlineColor;
return mUnderlineHeight;
}
-float VisualModel::GetOutlineWidth() const
+unsigned int VisualModel::GetOutlineWidth() const
{
return mOutlineWidth;
}
mControlSize(),
mShadowOffset(),
mUnderlineHeight( 0.0f ),
- mOutlineWidth( 0.0f ),
+ mOutlineWidth( 0u ),
+ mShadowBlurRadius( 0.0f ),
mNaturalSize(),
mLayoutSize(),
mCachedLineIndex( 0u ),