mShadowColor = shadowColor;
}
+void VisualModel::SetShadowBlurRadius( const float& shadowBlurRadius )
+{
+ mShadowBlurRadius = shadowBlurRadius;
+}
+
void VisualModel::SetUnderlineColor( const Vector4& color )
{
mUnderlineColor = color;
mUnderlineColorSet = true;
}
+void VisualModel::SetOutlineColor( const Vector4& color )
+{
+ mOutlineColor = color;
+}
+
void VisualModel::SetUnderlineEnabled( bool enabled )
{
mUnderlineEnabled = enabled;
mUnderlineHeight = height;
}
+void VisualModel::SetOutlineWidth( unsigned int width )
+{
+ mOutlineWidth = width;
+}
+
const Vector4& VisualModel::GetTextColor() const
{
return mTextColor;
return mShadowColor;
}
+const float& VisualModel::GetShadowBlurRadius() const
+{
+ return mShadowBlurRadius;
+}
+
const Vector4& VisualModel::GetUnderlineColor() const
{
return mUnderlineColor;
}
+const Vector4& VisualModel::GetOutlineColor() const
+{
+ return mOutlineColor;
+}
+
bool VisualModel::IsUnderlineEnabled() const
{
return mUnderlineEnabled;
return mUnderlineHeight;
}
+unsigned int VisualModel::GetOutlineWidth() const
+{
+ return mOutlineWidth;
+}
+
+Length VisualModel::GetNumberOfUnderlineRuns() const
+{
+ return mUnderlineRuns.Count();
+}
+
void VisualModel::ClearCaches()
{
mCachedLineIndex = 0u;
mTextColor( Color::BLACK ),
mShadowColor( Color::BLACK ),
mUnderlineColor( Color::BLACK ),
+ mOutlineColor( Color::WHITE ),
mControlSize(),
mShadowOffset(),
mUnderlineHeight( 0.0f ),
+ mOutlineWidth( 0u ),
+ mShadowBlurRadius( 0.0f ),
mNaturalSize(),
mLayoutSize(),
mCachedLineIndex( 0u ),