mUnderlineColorSet = true;
}
+void VisualModel::SetOutlineOffset(const Vector2& outlineOffset)
+{
+ mOutlineOffset = outlineOffset;
+}
+
void VisualModel::SetOutlineColor(const Vector4& color)
{
mOutlineColor = color;
return mUnderlineColor;
}
+const Vector2& VisualModel::GetOutlineOffset() const
+{
+ return mOutlineOffset;
+}
+
const Vector4& VisualModel::GetOutlineColor() const
{
return mOutlineColor;
mStrikethroughColor(Color::BLACK),
mControlSize(),
mShadowOffset(),
+ mOutlineOffset(),
mUnderlineHeight(0.0f),
mStrikethroughHeight(0.0f),
mUnderlineType(Text::Underline::SOLID),