mStrikethroughHeight = height;
}
+void VisualModel::SetCharacterSpacing(float characterSpacing)
+{
+ mCharacterSpacing = characterSpacing;
+}
+
const Vector4& VisualModel::GetTextColor() const
{
return mTextColor;
return mBackgroundColor;
}
+const float VisualModel::GetCharacterSpacing() const
+{
+ return mCharacterSpacing;
+}
+
bool VisualModel::IsBackgroundEnabled() const
{
return mBackgroundEnabled;
mCachedLineIndex = 0u;
}
+const Vector<CharacterIndex>& VisualModel::GetGlyphsToCharacters() const
+{
+ return mGlyphsToCharacters;
+}
+
VisualModel::~VisualModel()
{
}
mUnderlineColorSet(false),
mBackgroundEnabled(false),
mMarkupProcessorEnabled(false),
- mStrikethroughEnabled(false)
+ mStrikethroughEnabled(false),
+ mCharacterSpacing(0.0f)
{
}