// EXTERNAL INCLUDES
#include <dali/public-api/math/vector2.h>
-#include <dali/public-api/text-abstraction/font-client.h>
+#include <dali/devel-api/text-abstraction/font-client.h>
namespace Dali
{
glyphIndex,
numberOfLaidOutGlyphs );
+ // Get the lines for the given range of glyphs.
+ // The lines contain the alignment offset which needs to be added to the glyph's position.
+ LineIndex firstLine = 0u;
+ Length numberOfLines = 0u;
+ mImpl->mVisualModel->GetNumberOfLines( glyphIndex,
+ numberOfLaidOutGlyphs,
+ firstLine,
+ numberOfLines );
+
+ Vector<LineRun> lines;
+ lines.Resize( numberOfLines );
+ LineRun* lineBuffer = lines.Begin();
+
+ mImpl->mVisualModel->GetLinesOfGlyphRange( lineBuffer,
+ glyphIndex,
+ numberOfLaidOutGlyphs );
+
+ // Get the first line for the given glyph range.
+ LineIndex lineIndex = firstLine;
+ LineRun* line = lineBuffer + lineIndex;
+
+ // Index of the last glyph of the line.
+ GlyphIndex lastGlyphIndexOfLine = line->glyphIndex + line->numberOfGlyphs - 1u;
+
+ // Add the alignment offset to the glyph's position.
+ for( Length index = 0u; index < numberOfLaidOutGlyphs; ++index )
+ {
+ ( *( glyphPositions + index ) ).x += line->alignmentOffset;
+
+ if( lastGlyphIndexOfLine == index )
+ {
+ // Get the next line.
+ ++lineIndex;
+
+ if( lineIndex < numberOfLines )
+ {
+ line = lineBuffer + lineIndex;
+ lastGlyphIndexOfLine = line->glyphIndex + line->numberOfGlyphs - 1u;
+ }
+ }
+ }
+
if( 1u == numberOfLaidOutGlyphs )
{
// not a point try to do ellipsis with only one laid out character.
{
const GlyphInfo& glyphToRemove = *( glyphs + index );
- // Need to reshape the glyph as the font may be different in size.
- const GlyphInfo& ellipsisGlyph = mImpl->mFontClient.GetEllipsisGlyph( mImpl->mFontClient.GetPointSize( glyphToRemove.fontId ) );
-
- if( !firstPenSet )
+ if( 0u != glyphToRemove.fontId )
{
- const Vector2& position = *( glyphPositions + index );
+ // i.e. The font id of the glyph shaped from the '\n' character is zero.
- // Calculates the penY of the current line. It will be used to position the ellipsis glyph.
- penY = position.y + glyphToRemove.yBearing;
+ // Need to reshape the glyph as the font may be different in size.
+ const GlyphInfo& ellipsisGlyph = mImpl->mFontClient.GetEllipsisGlyph( mImpl->mFontClient.GetPointSize( glyphToRemove.fontId ) );
- // Calculates the first penX which will be used if rtl text is elided.
- firstPenX = position.x - glyphToRemove.xBearing;
- if( firstPenX < -ellipsisGlyph.xBearing )
+ if( !firstPenSet )
{
- // Avoids to exceed the bounding box when rtl text is elided.
- firstPenX = -ellipsisGlyph.xBearing;
- }
+ const Vector2& position = *( glyphPositions + index );
- removedGlypsWidth = -ellipsisGlyph.xBearing;
+ // Calculates the penY of the current line. It will be used to position the ellipsis glyph.
+ penY = position.y + glyphToRemove.yBearing;
- firstPenSet = true;
- }
+ // Calculates the first penX which will be used if rtl text is elided.
+ firstPenX = position.x - glyphToRemove.xBearing;
+ if( firstPenX < -ellipsisGlyph.xBearing )
+ {
+ // Avoids to exceed the bounding box when rtl text is elided.
+ firstPenX = -ellipsisGlyph.xBearing;
+ }
- removedGlypsWidth += std::min( glyphToRemove.advance, ( glyphToRemove.xBearing + glyphToRemove.width ) );
+ removedGlypsWidth = -ellipsisGlyph.xBearing;
- // Calculate the width of the ellipsis glyph and check if it fits.
- const float ellipsisGlyphWidth = ellipsisGlyph.width + ellipsisGlyph.xBearing;
- if( ellipsisGlyphWidth < removedGlypsWidth )
- {
- GlyphInfo& glyphInfo = *( glyphs + index );
- Vector2& position = *( glyphPositions + index );
- position.x -= glyphInfo.xBearing;
-
- // Replace the glyph by the ellipsis glyph.
- glyphInfo = ellipsisGlyph;
+ firstPenSet = true;
+ }
- // Change the 'x' and 'y' position of the ellipsis glyph.
+ removedGlypsWidth += std::min( glyphToRemove.advance, ( glyphToRemove.xBearing + glyphToRemove.width ) );
- if( position.x > firstPenX )
+ // Calculate the width of the ellipsis glyph and check if it fits.
+ const float ellipsisGlyphWidth = ellipsisGlyph.width + ellipsisGlyph.xBearing;
+ if( ellipsisGlyphWidth < removedGlypsWidth )
{
- position.x = firstPenX + removedGlypsWidth - ellipsisGlyphWidth;
- }
+ GlyphInfo& glyphInfo = *( glyphs + index );
+ Vector2& position = *( glyphPositions + index );
+ position.x -= glyphInfo.xBearing;
- position.x += ellipsisGlyph.xBearing;
- position.y = penY - ellipsisGlyph.yBearing;
+ // Replace the glyph by the ellipsis glyph.
+ glyphInfo = ellipsisGlyph;
- inserted = true;
+ // Change the 'x' and 'y' position of the ellipsis glyph.
+
+ if( position.x > firstPenX )
+ {
+ position.x = firstPenX + removedGlypsWidth - ellipsisGlyphWidth;
+ }
+
+ position.x += ellipsisGlyph.xBearing;
+ position.y = penY - ellipsisGlyph.yBearing;
+
+ inserted = true;
+ }
}
- else
+
+ if( !inserted )
{
if( index > 0u )
{