TextController - Update the text model.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / text-view.cpp
index 88ab012..130c8af 100644 (file)
@@ -65,6 +65,16 @@ const Vector2& View::GetControlSize() const
   return Vector2::ZERO;
 }
 
+const Vector2& View::GetLayoutSize() const
+{
+  if ( mImpl->mVisualModel )
+  {
+    return mImpl->mVisualModel->GetLayoutSize();
+  }
+
+  return Vector2::ZERO;
+}
+
 Length View::GetNumberOfGlyphs() const
 {
   if( mImpl->mVisualModel )
@@ -122,6 +132,30 @@ Length View::GetGlyphs( GlyphInfo* glyphs,
                                                 glyphIndex,
                                                 numberOfLaidOutGlyphs );
 
+        // Set the colors.
+        const GlyphIndex lastLaidOutGlyphIndex = glyphIndex + numberOfLaidOutGlyphs;
+
+        for( Vector<ColorGlyphRun>::ConstIterator it = mImpl->mVisualModel->mColorRuns.Begin(),
+               endIt = mImpl->mVisualModel->mColorRuns.End();
+             it != endIt;
+             ++it )
+        {
+          const ColorGlyphRun& colorGlyphRun = *it;
+          const GlyphIndex lastGlyphIndex = colorGlyphRun.glyphRun.glyphIndex + colorGlyphRun.glyphRun.numberOfGlyphs;
+
+          if( ( colorGlyphRun.glyphRun.glyphIndex < lastLaidOutGlyphIndex ) &&
+              ( glyphIndex < lastGlyphIndex ) )
+          {
+            for( GlyphIndex index = glyphIndex < colorGlyphRun.glyphRun.glyphIndex ? colorGlyphRun.glyphRun.glyphIndex : glyphIndex,
+                   endIndex = lastLaidOutGlyphIndex < lastGlyphIndex ? lastLaidOutGlyphIndex : lastGlyphIndex;
+                 index < endIndex;
+                 ++index )
+            {
+              *( glyphColors + index - glyphIndex ) = colorGlyphRun.color;
+            }
+          }
+        }
+
         // Get the lines for the given range of glyphs.
         // The lines contain the alignment offset which needs to be added to the glyph's position.
         LineIndex firstLine = 0u;
@@ -147,19 +181,28 @@ Length View::GetGlyphs( GlyphInfo* glyphs,
         GlyphIndex lastGlyphIndexOfLine = line->glyphRun.glyphIndex + line->glyphRun.numberOfGlyphs - 1u;
 
         // Add the alignment offset to the glyph's position.
+
+        float penY = line->ascender;
         for( Length index = 0u; index < numberOfLaidOutGlyphs; ++index )
         {
-          ( *( glyphPositions + index ) ).x += line->alignmentOffset;
+          Vector2& position =  *( glyphPositions + index );
+          position.x += line->alignmentOffset;
+          position.y += penY;
 
           if( lastGlyphIndexOfLine == index )
           {
+            penY += -line->descender;
+
             // Get the next line.
             ++lineIndex;
 
             if( lineIndex < numberOfLines )
             {
               line = lineBuffer + lineIndex;
+
               lastGlyphIndexOfLine = line->glyphRun.glyphIndex + line->glyphRun.numberOfGlyphs - 1u;
+
+              penY += line->ascender;
             }
           }
         }