{
struct Vector2;
+struct Vector4;
namespace Toolkit
{
virtual ~ViewInterface();
/**
+ * @brief Retrieves the target size of the UI control.
+ *
+ * @return The text's size.
+ */
+ virtual const Vector2& GetControlSize() const = 0;
+
+ /**
* Retrieves the number of glyphs.
*
* @return The number of glyphs.
virtual Length GetNumberOfGlyphs() const = 0;
/**
- * @brief Retrieves glyphs in the given buffer.
+ * @brief Retrieves glyphs and positions in the given buffers.
+ *
+ * @note The size of the @p glyphs and @p glyphPositions buffers need to be big enough to copy the @p numberOfGlyphs glyphs and positions.
+ * @note The returned number of glyphs may be less than @p numberOfGlyphs if a line has ellipsis.
*
- * The size of the @p glyphs buffer needs to be big enough to copy the @p numberOfGlyphs.
* @param[out] glyphs Pointer to a buffer where the glyphs are copied.
+ * @param[out] glyphPositions Pointer to a buffer where the glyph positions are copied.
* @param[in] glyphIndex Index to the first glyph.
* @param[in] numberOfGlyphs Number of glyphs to be copied.
+ *
+ * @return The number of glyphs.
*/
- virtual void GetGlyphs( GlyphInfo* glyphs,
- GlyphIndex glyphIndex,
- Length numberOfGlyphs ) const = 0;
+ virtual Length GetGlyphs( GlyphInfo* glyphs,
+ Vector2* glyphPositions,
+ GlyphIndex glyphIndex,
+ Length numberOfGlyphs ) const = 0;
/**
- * @brief Retrieves the glyph positions.
+ * @brief Retrieves the text color
*
- * @pre The size of the @p positions buffer needs to be big enough to copy the @p numberOfGlyphs positions.
- * @param[out] glyphPositions Pointer to a buffer where the glyph positions are copied.
- * @param[in] glyphIndex Index to the first glyph position.
- * @param[in] numberOfGlyphs The number of positions to be copied.
+ * @return The text color
+ */
+ virtual const Vector4& GetTextColor() const = 0;
+
+ /**
+ * @brief Retrieves the shadow offset, 0 indicates no shadow.
+ *
+ * @return The shadow offset.
+ */
+ virtual const Vector2& GetShadowOffset() const = 0;
+
+ /**
+ * @brief Retrieves the shadow color.
+ *
+ * @return The shadow color.
+ */
+ virtual const Vector4& GetShadowColor() const = 0;
+
+ /**
+ * @brief Retrieves the underline color.
+ *
+ * @return The underline color.
*/
- virtual void GetGlyphPositions( Vector2* glyphPositions,
- GlyphIndex glyphIndex,
- Length numberOfGlyphs ) const = 0;
+ virtual const Vector4& GetUnderlineColor() const = 0;
+
+ /**
+ * @brief Returns whether underline is enabled or not.
+ *
+ * @return The underline state.
+ */
+ virtual bool IsUnderlineEnabled() const = 0;
+
+ /**
+ * @brief Retrieves the underline height override
+ *
+ * @return Returns the override height for an underline, 0 indicates that adaptor will determine the height
+ */
+ virtual float GetUnderlineHeight() const = 0;
+
};
} // namespace Text