Support paragraph tag <p> in markup
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / text-view-interface.h
index 67875b8..9caf068 100644 (file)
  *
  */
 
+// EXTERNAL INCLUDES
+#include <dali/public-api/common/dali-vector.h>
+
 // INTERNAL INCLUDES
 #include <dali-toolkit/devel-api/text/text-enumerations-devel.h>
+#include <dali-toolkit/internal/text/bounded-paragraph-run.h>
 #include <dali-toolkit/internal/text/text-definitions.h>
+#include <dali-toolkit/internal/text/underlined-glyph-run.h>
 #include <dali-toolkit/public-api/text/text-enumerations.h>
 
 namespace Dali
@@ -230,9 +235,9 @@ public:
    * @param[in] index Index of the first underline run to be copied.
    * @param[in] numberOfRuns Number of underline runs to be copied.
    */
-  virtual void GetUnderlineRuns(GlyphRun*         underlineRuns,
-                                UnderlineRunIndex index,
-                                Length            numberOfRuns) const = 0;
+  virtual void GetUnderlineRuns(UnderlinedGlyphRun* underlineRuns,
+                                UnderlineRunIndex   index,
+                                Length              numberOfRuns) const = 0;
 
   /**
    * @brief Retrieve the outline color.
@@ -319,6 +324,20 @@ public:
   virtual Length GetNumberOfStrikethroughRuns() const = 0;
 
   /**
+   * @brief Retrieves the number of bounded paragraph runs.
+   *
+   * @return The number of bounded paragraph runs.
+   */
+  virtual Length GetNumberOfBoundedParagraphRuns() const = 0;
+
+  /**
+   * @brief Retrieves the reference for bounded paragraph runs.
+   *
+   * @return The reference for bounded paragraph runs.
+   */
+  virtual const Vector<BoundedParagraphRun>& GetBoundedParagraphRuns() const = 0;
+
+  /**
    * @brief Retrieves the strikethrough runs.
    *
    * @param[out] strikethroughRuns Pointer to a buffer where the strikethrough runs are copied.
@@ -328,6 +347,29 @@ public:
   virtual void GetStrikethroughRuns(StrikethroughGlyphRun* strikethroughRuns,
                                     StrikethroughRunIndex  index,
                                     Length                 numberOfRuns) const = 0;
+
+  /**
+   * @brief The spaces between characters in Pixels.
+   *
+   * @note A positive value will make the characters far apart (expanded) and a negative value will bring them closer (condensed).
+   *
+   * @return characterSpacing.
+   */
+  virtual const float GetCharacterSpacing() const = 0;
+
+  /**
+   * @brief The text buffer.
+   *
+   * @return The text buffer.
+   */
+  virtual const Character* GetTextBuffer() const = 0;
+
+  /**
+   * @brief The text Glyph to Characters Array.
+   *
+   * @return GetGlyphsToCharacters.
+   */
+  virtual const Vector<CharacterIndex>& GetGlyphsToCharacters() const = 0;
 };
 
 } // namespace Text