#include <dali/public-api/rendering/renderer.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/text/text-enumerations.h>
#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
#include <dali-toolkit/internal/text/text-definitions.h>
-#include <dali-toolkit/internal/text/layouts/layout-alignment.h>
namespace Dali
{
* @param[in] horizontalAlignment horizontal alignment of the text
* @param[in] verticalAlignment vertical alignment of the text
*/
- void SetParameters( Actor scrollingTextActor, Dali::Renderer renderer, TextureSet textureSet, const Size& controlSize, const Size& offScreenSize, CharacterDirection direction, Layout::HorizontalAlignment horizontalAlignment, Layout::VerticalAlignment verticalAlignment );
+ void SetParameters( Actor scrollingTextActor, Dali::Renderer renderer, TextureSet textureSet, const Size& controlSize, const Size& offScreenSize, CharacterDirection direction, HorizontalAlignment::Type horizontalAlignment, VerticalAlignment::Type verticalAlignment );
/**
* @brief Set the gap distance to elapse before the text wraps around