Revert the TextLabel to use the old renderer.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / text-scroller.cpp
index 3c9b450..d2f9348 100644 (file)
 #include <dali-toolkit/internal/text/text-scroller.h>
 
 // EXTERNAL INCLUDES
-#include <dali/devel-api/rendering/geometry.h>
-#include <dali/devel-api/rendering/renderer.h>
-#include <dali/devel-api/rendering/sampler.h>
-#include <dali/devel-api/rendering/shader.h>
-#include <dali/integration-api/debug.h>
 #include <dali/public-api/common/stage.h>
 #include <dali/public-api/images/frame-buffer-image.h>
 #include <dali/public-api/render-tasks/render-task-list.h>
+#include <dali/public-api/rendering/geometry.h>
+#include <dali/public-api/rendering/renderer.h>
+#include <dali/public-api/rendering/sampler.h>
+#include <dali/public-api/rendering/shader.h>
+#include <dali/devel-api/images/texture-set-image.h>
+#include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/text/text-scroller-interface.h>
@@ -165,13 +166,13 @@ void CreateGeometry( Geometry& geometry )
  */
 void CreateRenderer( FrameBufferImage frameBufferImage, Dali::Renderer& renderer )
 {
-  Shader shader = Shader::New( VERTEX_SHADER_SCROLL , FRAGMENT_SHADER, Shader::HINT_NONE );
+  Shader shader = Shader::New( VERTEX_SHADER_SCROLL , FRAGMENT_SHADER, Shader::Hint::NONE );
 
   Sampler sampler = Sampler::New();
   sampler.SetFilterMode(FilterMode::NEAREST, FilterMode::NEAREST );
 
   TextureSet textureSet = TextureSet::New();
-  textureSet.SetImage( 0u, frameBufferImage );
+  TextureSetImage( textureSet, 0u, frameBufferImage );
   textureSet.SetSampler( 0u, sampler );
 
   Geometry meshGeometry;
@@ -267,7 +268,7 @@ void TextScroller::SetParameters( Actor sourceActor, const Size& controlSize, co
   DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextScroller::SetParameters controlSize[%f,%f] offscreenSize[%f,%f] direction[%d] alignmentOffset[%f]\n",
                  controlSize.x, controlSize.y, offScreenSize.x, offScreenSize.y, direction, alignmentOffset );
 
-  FrameBufferImage offscreenRenderTargetForText = FrameBufferImage::New( offScreenSize.width, offScreenSize.height, Pixel::RGBA8888, Dali::Image::UNUSED );
+  FrameBufferImage offscreenRenderTargetForText = FrameBufferImage::New( offScreenSize.width, offScreenSize.height, Pixel::RGBA8888 );
   Renderer renderer;
 
   CreateCameraActor( offScreenSize, mOffscreenCameraActor );