if ( loopCount == 0 ) // Request to stop looping
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextScroller::SetLoopCount Single loop forced\n" );
- mScrollAnimation.SetLoopCount( 1 ); // As animation already playing this allows the current animation to finish instead of trying to stop mid-way
+ switch( mStopMode )
+ {
+ case DevelTextLabel::AutoScrollStopMode::IMMEDIATE:
+ {
+ mScrollAnimation.Stop();
+ break;
+ }
+ case DevelTextLabel::AutoScrollStopMode::FINISH_LOOP:
+ {
+ mScrollAnimation.SetLoopCount( 1 ); // As animation already playing this allows the current animation to finish instead of trying to stop mid-way
+ break;
+ }
+ default:
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Undifined AutoScrollStopMode\n" );
+ }
+ }
}
}
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextScroller::SetLoopCount [%d] Status[%s]\n", mLoopCount, (loopCount)?"looping":"stop" );
return mLoopCount;
}
+void TextScroller::SetLoopDelay( float delay )
+{
+ mLoopDelay = delay;
+}
+
+float TextScroller::GetLoopDelay() const
+{
+ return mLoopDelay;
+}
+
+void TextScroller::SetStopMode( DevelTextLabel::AutoScrollStopMode::Type stopMode )
+{
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextScroller::SetAutoScrollStopMode [%s]\n",(stopMode == DevelTextLabel::AutoScrollStopMode::IMMEDIATE)?"IMMEDIATE":"FINISH_LOOP" );
+ mStopMode = stopMode;
+}
+
+DevelTextLabel::AutoScrollStopMode::Type TextScroller::GetStopMode() const
+{
+ return mStopMode;
+}
+
Actor TextScroller::GetSourceCamera() const
{
return mOffscreenCameraActor;
mScrollDeltaIndex( Property::INVALID_INDEX ),
mScrollSpeed( MINIMUM_SCROLL_SPEED ),
mLoopCount( 1 ),
- mWrapGap( 0.0f )
+ mLoopDelay( 0.0f ),
+ mWrapGap( 0.0f ),
+ mStopMode( DevelTextLabel::AutoScrollStopMode::FINISH_LOOP )
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextScroller Default Constructor\n" );
}
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextScroller::StartScrolling scrollAmount[%f] scrollDuration[%f], loop[%d] speed[%d]\n", scrollAmount, scrollDuration, loopCount, mScrollSpeed );
mScrollAnimation = Animation::New( scrollDuration );
- mScrollAnimation.AnimateTo( Property( mScrollingTextActor, mScrollDeltaIndex ), scrollAmount );
+ mScrollAnimation.AnimateTo( Property( mScrollingTextActor, mScrollDeltaIndex ), scrollAmount, TimePeriod( mLoopDelay, scrollDuration ) );
mScrollAnimation.SetEndAction( Animation::Discard );
mScrollAnimation.SetLoopCount( loopCount );
mScrollAnimation.FinishedSignal().Connect( this, &TextScroller::AutoScrollAnimationFinished );