Merge "Add descriptions and example codes" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / text-scroller.cpp
index 3c9b450..b3c56de 100644 (file)
 #include <dali-toolkit/internal/text/text-scroller.h>
 
 // EXTERNAL INCLUDES
-#include <dali/devel-api/rendering/geometry.h>
-#include <dali/devel-api/rendering/renderer.h>
-#include <dali/devel-api/rendering/sampler.h>
-#include <dali/devel-api/rendering/shader.h>
-#include <dali/integration-api/debug.h>
 #include <dali/public-api/common/stage.h>
 #include <dali/public-api/images/frame-buffer-image.h>
 #include <dali/public-api/render-tasks/render-task-list.h>
+#include <dali/public-api/rendering/geometry.h>
+#include <dali/public-api/rendering/renderer.h>
+#include <dali/public-api/rendering/sampler.h>
+#include <dali/public-api/rendering/shader.h>
+#include <dali/devel-api/images/texture-set-image.h>
+#include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/text/text-scroller-interface.h>
@@ -165,13 +166,13 @@ void CreateGeometry( Geometry& geometry )
  */
 void CreateRenderer( FrameBufferImage frameBufferImage, Dali::Renderer& renderer )
 {
-  Shader shader = Shader::New( VERTEX_SHADER_SCROLL , FRAGMENT_SHADER, Shader::HINT_NONE );
+  Shader shader = Shader::New( VERTEX_SHADER_SCROLL , FRAGMENT_SHADER, Shader::Hint::NONE );
 
   Sampler sampler = Sampler::New();
   sampler.SetFilterMode(FilterMode::NEAREST, FilterMode::NEAREST );
 
   TextureSet textureSet = TextureSet::New();
-  textureSet.SetImage( 0u, frameBufferImage );
+  TextureSetImage( textureSet, 0u, frameBufferImage );
   textureSet.SetSampler( 0u, sampler );
 
   Geometry meshGeometry;