uniform mediump float uHorizontalAlign;\n
uniform mediump float uVerticalAlign;\n
\n
- uniform mediump mat4 uModelMatrix;\n
- uniform mediump mat4 uViewMatrix;\n
- uniform mediump mat4 uProjection;\n
+ uniform highp mat4 uMvpMatrix;\n
\n
//Visual size and offset
uniform mediump vec2 offset;\n
\n
mediump vec4 vertexPosition = vec4( floor( ( aPosition + anchorPoint ) * visualSize + ( visualOffset + origin ) * uSize.xy ), 0.0, 1.0 );\n
\n
- gl_Position = uProjection * uViewMatrix * uModelMatrix * vertexPosition;\n
+ gl_Position = uMvpMatrix * vertexPosition;\n
}\n
);