* @return The default color.
*/
virtual const Vector4& GetDefaultColor() const = 0;
-
- /**
- * @brief Retrieves the shadow offset, 0 indicates no shadow.
- *
- * @return The shadow offset.
- */
- virtual const Vector2& GetShadowOffset() const = 0;
-
- /**
- * @brief Retrieves the shadow color.
- *
- * @return The shadow color.
- */
- virtual const Vector4& GetShadowColor() const = 0;
-
- /**
- * @brief Retrieves the underline color.
- *
- * @return The underline color.
- */
- virtual const Vector4& GetUnderlineColor() const = 0;
-
- /**
- * @brief Returns whether underline is enabled or not.
- *
- * @return The underline state.
- */
- virtual bool IsUnderlineEnabled() const = 0;
-
- /**
- * @brief Retrieves the underline height override
- *
- * @return Returns the override height for an underline, 0 indicates that adaptor will determine the height
- */
- virtual float GetUnderlineHeight() const = 0;
-
- /**
- * @brief Retrieves the number of underline runs.
- *
- * @return The number of underline runs.
- */
- virtual Length GetNumberOfUnderlineRuns() const = 0;
-
- /**
- * @brief Retrieves the underline runs.
- *
- * @param[out] underlineRuns Pointer to a buffer where the underline runs are copied.
- * @param[in] index Index of the first underline run to be copied.
- * @param[in] numberOfRuns Number of underline runs to be copied.
- */
- virtual void GetUnderlineRuns( GlyphRun* underlineRuns, UnderlineRunIndex index, Length numberOfRuns ) const = 0;
};
} // namespace Text