Fix text outline property related native TCT
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / text-effects-style.cpp
old mode 100644 (file)
new mode 100755 (executable)
index 31580a2..ea1b3cf
@@ -35,7 +35,120 @@ namespace
 {
 const std::string COLOR_KEY( "color" );
 const std::string OFFSET_KEY( "offset" );
-const std::string THICKNESS_KEY( "thickness" );
+const std::string WIDTH_KEY( "width" );
+const std::string HEIGHT_KEY( "height" );
+const std::string ENABLE_KEY( "enable" );
+const std::string TRUE_TOKEN( "true" );
+const std::string FALSE_TOKEN( "false" );
+}
+
+bool ParseShadowProperties( const Property::Map& shadowPropertiesMap,
+                            bool& colorDefined,
+                            Vector4& color,
+                            bool& offsetDefined,
+                            Vector2& offset )
+{
+  const unsigned int numberOfItems = shadowPropertiesMap.Count();
+
+  // Parses and applies the style.
+  for( unsigned int index = 0u; index < numberOfItems; ++index )
+  {
+    const KeyValuePair& valueGet = shadowPropertiesMap.GetKeyValue( index );
+
+    if( COLOR_KEY == valueGet.first.stringKey )
+    {
+      /// Color key.
+      colorDefined = true;
+
+      const std::string colorStr = valueGet.second.Get<std::string>();
+
+      Text::ColorStringToVector4( colorStr.c_str(), colorStr.size(), color );
+    }
+    else if( OFFSET_KEY == valueGet.first.stringKey )
+    {
+      /// Offset key.
+      offsetDefined = true;
+
+      const std::string offsetStr = valueGet.second.Get<std::string>();
+
+      StringToVector2( offsetStr.c_str(), offsetStr.size(), offset );
+    }
+  }
+
+  return 0u == numberOfItems;
+}
+
+bool ParseUnderlineProperties( const Property::Map& underlinePropertiesMap,
+                               bool& enabled,
+                               bool& colorDefined,
+                               Vector4& color,
+                               bool& heightDefined,
+                               float& height )
+{
+  const unsigned int numberOfItems = underlinePropertiesMap.Count();
+
+  // Parses and applies the style.
+  for( unsigned int index = 0u; index < numberOfItems; ++index )
+  {
+    const KeyValuePair& valueGet = underlinePropertiesMap.GetKeyValue( index );
+
+    if( ENABLE_KEY == valueGet.first.stringKey )
+    {
+      /// Enable key.
+      const std::string enableStr = valueGet.second.Get<std::string>();
+      enabled = Text::TokenComparison( TRUE_TOKEN, enableStr.c_str(), enableStr.size() );
+    }
+    else if( COLOR_KEY == valueGet.first.stringKey )
+    {
+      /// Color key.
+      colorDefined = true;
+
+      const std::string colorStr = valueGet.second.Get<std::string>();
+
+      Text::ColorStringToVector4( colorStr.c_str(), colorStr.size(), color );
+    }
+    else if( HEIGHT_KEY == valueGet.first.stringKey )
+    {
+      /// Height key.
+      heightDefined = true;
+
+      const std::string heightStr = valueGet.second.Get<std::string>();
+
+      height = StringToFloat( heightStr.c_str() );
+    }
+  }
+
+  return 0u == numberOfItems;
+}
+
+bool ParseOutlineProperties( const Property::Map& underlinePropertiesMap,
+                               bool& colorDefined,
+                               Vector4& color,
+                               bool& widthDefined,
+                               float& width )
+{
+  const unsigned int numberOfItems = underlinePropertiesMap.Count();
+
+  // Parses and applies the style.
+  for( unsigned int index = 0u; index < numberOfItems; ++index )
+  {
+    const KeyValuePair& valueGet = underlinePropertiesMap.GetKeyValue( index );
+
+    if( COLOR_KEY == valueGet.first.stringKey )
+    {
+      /// Color key.
+      colorDefined = true;
+      color = valueGet.second.Get<Vector4>();
+    }
+    else if( WIDTH_KEY == valueGet.first.stringKey )
+    {
+      /// Width key.
+      widthDefined = true;
+      width = valueGet.second.Get<float>();
+    }
+  }
+
+  return 0u == numberOfItems;
 }
 
 bool SetUnderlineProperties( ControllerPtr controller, const Property::Value& value, EffectStyle::Type type )
@@ -44,63 +157,60 @@ bool SetUnderlineProperties( ControllerPtr controller, const Property::Value& va
 
   if( controller )
   {
-    const std::string properties = value.Get< std::string >();
-
     switch( type )
     {
       case EffectStyle::DEFAULT:
       {
-        // Stores the default underline's properties string to be recovered by the GetUnderlineProperties() function.
-        controller->SetDefaultUnderlineProperties( properties );
-        break;
-      }
-      case EffectStyle::INPUT:
-      {
-        // Stores the input underline's properties string to be recovered by the GetUnderlineProperties() function.
-        controller->SetInputUnderlineProperties( properties );
-        break;
-      }
-    }
+        const Property::Map& propertiesMap = value.Get<Property::Map>();
 
-    // Parses and applies the style.
-    Property::Map map;
-    ParsePropertyString( properties, map );
+        bool enabled = false;
+        bool colorDefined = false;
+        Vector4 color;
+        bool heightDefined = false;
+        float height = 0.f;
 
-    if( !map.Empty() )
-    {
-      /// Color key
-      Property::Value* colorValue = map.Find( COLOR_KEY );
+        bool empty = true;
 
-      Vector4 color;
-      const bool colorDefined = colorValue != NULL;
-      if( colorDefined )
-      {
-        const std::string colorStr = colorValue->Get<std::string>();
-
-        ColorStringToVector4( colorStr.c_str(), colorStr.size(), color );
-      }
+        if ( propertiesMap.Empty() )
+        {
+          // Map empty so check if a string provided
+          const std::string propertyString = value.Get<std::string>();
 
-      /// Thickness key
-      Property::Value* thicknessValue = map.Find( THICKNESS_KEY );
+          if ( !propertyString.empty() )
+          {
+            Property::Map parsedStringMap;
+            Text::ParsePropertyString( propertyString, parsedStringMap );
 
-      float thickness = 0.f;
-      const bool thicknessDefined = thicknessValue != NULL;
-      if( thicknessDefined )
-      {
-        const std::string thicknessStr = thicknessValue->Get<std::string>();
+            empty = ParseUnderlineProperties( parsedStringMap,
+                                              enabled,
+                                              colorDefined,
+                                              color,
+                                              heightDefined,
+                                              height );
 
-        thickness = StringToFloat( thicknessStr.c_str() );
-      }
+            controller->UnderlineSetByString( !empty);
+          }
+        }
+        else
+        {
+           empty = ParseUnderlineProperties( propertiesMap,
+                                             enabled,
+                                             colorDefined,
+                                             color,
+                                             heightDefined,
+                                             height );
+
+           controller->UnderlineSetByString( false );
+        }
 
-      switch( type )
-      {
-        case EffectStyle::DEFAULT:
+        if( !empty )
         {
-          if( !controller->IsUnderlineEnabled() )
+          if( enabled != controller->IsUnderlineEnabled() )
           {
-            controller->SetUnderlineEnabled( true );
+            controller->SetUnderlineEnabled( enabled );
             update = true;
           }
+
           // Sets the default underline values.
           if( colorDefined && ( controller->GetUnderlineColor() != color ) )
           {
@@ -108,31 +218,32 @@ bool SetUnderlineProperties( ControllerPtr controller, const Property::Value& va
             update = true;
           }
 
-          if( thicknessDefined &&  fabsf( controller->GetUnderlineHeight() - thickness ) > Math::MACHINE_EPSILON_1000 )
+          if( heightDefined && ( fabsf( controller->GetUnderlineHeight() - height ) > Math::MACHINE_EPSILON_1000 ) )
           {
-            controller->SetUnderlineHeight( thickness );
+            controller->SetUnderlineHeight( height );
             update = true;
           }
-          break;
         }
-        case EffectStyle::INPUT:
+        else
         {
-          // Sets the input underline values.
-          // TODO: to be implemented.
-          break;
+          // Disable underline.
+          if( controller->IsUnderlineEnabled() )
+          {
+            controller->SetUnderlineEnabled( false );
+            update = true;
+          }
         }
+        break;
       }
-    }
-    else
-    {
-      // Disable underline.
-      if( controller->IsUnderlineEnabled() )
+      case EffectStyle::INPUT:
       {
-        controller->SetUnderlineEnabled( false );
-        update = true;
+        const std::string& underlineProperties = value.Get<std::string>();
+
+        controller->SetInputUnderlineProperties( underlineProperties );
+        break;
       }
-    }
-  }
+    } // switch
+  } // if( controller )
 
   return update;
 }
@@ -145,7 +256,44 @@ void GetUnderlineProperties( ControllerPtr controller, Property::Value& value, E
     {
       case EffectStyle::DEFAULT:
       {
-        value = controller->GetDefaultUnderlineProperties();
+        const bool enabled = controller->IsUnderlineEnabled();
+        const Vector4& color = controller->GetUnderlineColor();
+        const float height = controller->GetUnderlineHeight();
+
+        if ( controller->IsUnderlineSetByString() )
+        {
+          std::string underlineProperties = "{\"enable\":";
+          const std::string enabledStr = enabled ? "true" : "false";
+          underlineProperties += "\"" + enabledStr + "\",";
+
+          std::string colorStr;
+          Vector4ToColorString( color, colorStr );
+          underlineProperties += "\"color\":\"" + colorStr + "\",";
+
+          std::string heightStr;
+          FloatToString( height, heightStr );
+          underlineProperties += "\"height\":\"" + heightStr + "\"}";
+
+          value = underlineProperties;
+        }
+        else
+        {
+          Property::Map map;
+
+          const std::string enabledStr = enabled ? TRUE_TOKEN : FALSE_TOKEN;
+          map.Insert( ENABLE_KEY, enabledStr );
+
+          std::string colorStr;
+          Vector4ToColorString( color, colorStr );
+          map.Insert( COLOR_KEY, colorStr );
+
+          std::string heightStr;
+          FloatToString( height, heightStr );
+          map.Insert( HEIGHT_KEY, heightStr );
+
+          value = map;
+        }
+
         break;
       }
       case EffectStyle::INPUT:
@@ -163,57 +311,48 @@ bool SetShadowProperties( ControllerPtr controller, const Property::Value& value
 
   if( controller )
   {
-    const std::string properties = value.Get< std::string >();
-
     switch( type )
     {
       case EffectStyle::DEFAULT:
       {
-        // Stores the default shadow's properties string to be recovered by the GetShadowProperties() function.
-        controller->SetDefaultShadowProperties( properties );
-        break;
-      }
-      case EffectStyle::INPUT:
-      {
-        // Stores the input shadow's properties string to be recovered by the GetShadowProperties() function.
-        controller->SetInputShadowProperties( properties );
-        break;
-      }
-    }
+        const Property::Map& propertiesMap = value.Get<Property::Map>();
 
-    // Parses and applies the style.
-    Property::Map map;
-    ParsePropertyString( properties, map );
+        bool colorDefined = false;
+        Vector4 color;
+        bool offsetDefined = false;
+        Vector2 offset;
 
-    if( !map.Empty() )
-    {
-      /// Color key
-      Property::Value* colorValue = map.Find( COLOR_KEY );
+        bool empty = true;
 
-      Vector4 color;
-      const bool colorDefined = colorValue != NULL;
-      if( colorDefined )
-      {
-        const std::string colorStr = colorValue->Get<std::string>();
+        if ( propertiesMap.Empty() )
+        {
+           // Map empty so check if a string provided
+           const std::string propertyString = value.Get<std::string>();
 
-        ColorStringToVector4( colorStr.c_str(), colorStr.size(), color );
-      }
+           Property::Map parsedStringMap;
+           Text::ParsePropertyString( propertyString, parsedStringMap );
 
-      /// Offset key
-      Property::Value* offsetValue = map.Find( OFFSET_KEY );
+           empty = ParseShadowProperties( parsedStringMap,
+                                          colorDefined,
+                                          color,
+                                          offsetDefined,
+                                          offset );
 
-      Vector2 offset;
-      const bool offsetDefined = offsetValue != NULL;
-      if( offsetDefined )
-      {
-        const std::string offsetStr = offsetValue->Get<std::string>();
+           controller->ShadowSetByString( !empty );
 
-        StringOffsetToVector2( offsetStr, offset );
-      }
+        }
+        else
+        {
+          empty = ParseShadowProperties( propertiesMap,
+                                         colorDefined,
+                                         color,
+                                         offsetDefined,
+                                         offset );
 
-      switch( type )
-      {
-        case EffectStyle::DEFAULT:
+          controller->ShadowSetByString( false );
+        }
+
+        if( !empty )
         {
           // Sets the default shadow values.
           if( colorDefined && ( controller->GetShadowColor() != color ) )
@@ -227,17 +366,26 @@ bool SetShadowProperties( ControllerPtr controller, const Property::Value& value
             controller->SetShadowOffset( offset );
             update = true;
           }
-          break;
         }
-        case EffectStyle::INPUT:
+        else
         {
-          // Sets the input shadow values.
-          // TODO: to be implemented.
-          break;
+          // Disable shadow.
+          if( Vector2::ZERO != controller->GetShadowOffset() )
+          {
+            controller->SetShadowOffset( Vector2::ZERO );
+          }
         }
+        break;
       }
-    }
-  }
+      case EffectStyle::INPUT:
+      {
+        const std::string& shadowString = value.Get<std::string>();
+
+        controller->SetInputShadowProperties( shadowString );
+        break;
+      }
+    } // switch
+  } // if( controller )
 
   return update;
 }
@@ -250,7 +398,37 @@ void GetShadowProperties( ControllerPtr controller, Property::Value& value, Effe
     {
       case EffectStyle::DEFAULT:
       {
-        value = controller->GetDefaultShadowProperties();
+        const Vector4& color = controller->GetShadowColor();
+        const Vector2& offset = controller->GetShadowOffset();
+
+        if ( controller->IsShadowSetByString() )
+        {
+          std::string shadowProperties = "{";
+
+          std::string colorStr;
+          Vector4ToColorString( color, colorStr );
+          shadowProperties += "\"color\":\"" + colorStr + "\",";
+
+          std::string offsetStr;
+          Vector2ToString( offset, offsetStr );
+          shadowProperties += "\"offset\":\"" + offsetStr + "\"}";
+
+          value = shadowProperties;
+        }
+        else
+        {
+          Property::Map map;
+
+          std::string colorStr;
+          Vector4ToColorString( color, colorStr );
+          map.Insert( COLOR_KEY, colorStr );
+
+          std::string offsetStr;
+          Vector2ToString( offset, offsetStr );
+          map.Insert( OFFSET_KEY, offsetStr );
+
+          value = map;
+        }
         break;
       }
       case EffectStyle::INPUT:
@@ -316,24 +494,76 @@ bool SetOutlineProperties( ControllerPtr controller, const Property::Value& valu
 
   if( controller )
   {
-    const std::string properties = value.Get< std::string >();
-
     switch( type )
     {
       case EffectStyle::DEFAULT:
       {
-        // Stores the default outline's properties string to be recovered by the GetOutlineProperties() function.
-        controller->SetDefaultOutlineProperties( properties );
+        const Property::Map& propertiesMap = value.Get<Property::Map>();
+
+        bool colorDefined = false;
+        Vector4 color;
+        bool widthDefined = false;
+        float width = 0.f;
+
+        bool empty = true;
+
+        if ( propertiesMap.Empty() )
+        {
+           // Map empty so check if a string provided
+           // This is purely to maintain backward compatibility, but we don't parse the string to be a property map.
+           const std::string propertyString = value.Get<std::string>();
+
+           // Stores the default outline's properties string to be recovered by the GetOutlineProperties() function.
+           controller->SetDefaultOutlineProperties( propertyString );
+
+           controller->OutlineSetByString( true );
+        }
+        else
+        {
+           empty = ParseOutlineProperties( propertiesMap,
+                                           colorDefined,
+                                           color,
+                                           widthDefined,
+                                           width );
+
+           controller->OutlineSetByString( false );
+        }
+
+        if( !empty )
+        {
+          // Sets the default outline values.
+          if( colorDefined && ( controller->GetOutlineColor() != color ) )
+          {
+            controller->SetOutlineColor( color );
+            update = true;
+          }
+
+          if( widthDefined && ( fabsf( controller->GetOutlineWidth() - width ) > Math::MACHINE_EPSILON_1000 ) )
+          {
+            controller->SetOutlineWidth( width );
+            update = true;
+          }
+        }
+        else
+        {
+          // Disable outline
+          if( fabsf( controller->GetOutlineWidth() ) > Math::MACHINE_EPSILON_1000 )
+          {
+            controller->SetOutlineWidth( 0.0f );
+            update = true;
+          }
+        }
         break;
       }
       case EffectStyle::INPUT:
       {
-        // Stores the input outline's properties string to be recovered by the GetOutlineProperties() function.
-        controller->SetInputOutlineProperties( properties );
+        const std::string& outlineProperties = value.Get<std::string>();
+
+        controller->SetInputOutlineProperties( outlineProperties );
         break;
       }
-    }
-  }
+    } // switch
+  } // if( controller )
 
   return update;
 }
@@ -346,8 +576,30 @@ void GetOutlineProperties( ControllerPtr controller, Property::Value& value, Eff
     {
       case EffectStyle::DEFAULT:
       {
-        value = controller->GetDefaultOutlineProperties();
-        break;
+        if ( controller->IsOutlineSetByString() )
+        {
+          value = controller->GetDefaultOutlineProperties();
+          break;
+        }
+        else
+        {
+          const Vector4& color = controller->GetOutlineColor();
+          const float width = controller->GetOutlineWidth();
+
+          Property::Map map;
+
+          std::string colorStr;
+          Vector4ToColorString( color, colorStr );
+          map.Insert( COLOR_KEY, colorStr );
+
+          std::string widthStr;
+          FloatToString( width, widthStr );
+          map.Insert( WIDTH_KEY, widthStr );
+
+          value = map;
+
+          break;
+        }
       }
       case EffectStyle::INPUT:
       {