+ if( valueGet.second.GetType() == Dali::Property::STRING )
+ {
+ const std::string offsetStr = valueGet.second.Get<std::string>();
+ StringToVector2( offsetStr.c_str(), offsetStr.size(), offset );
+ }
+ else
+ {
+ offset = valueGet.second.Get<Vector2>();
+ }
+ }
+ else if( BLUR_RADIUS_KEY == valueGet.first.stringKey )
+ {
+ /// Blur radius key.
+ blurRadiusDefined = true;