bool empty = true;
- if ( propertiesMap.Empty() )
- {
- // Map empty so check if a string provided
- // This is purely to maintain backward compatibility, but we don't parse the string to be a property map.
- const std::string propertyString = value.Get<std::string>();
-
- // Stores the default outline's properties string to be recovered by the GetOutlineProperties() function.
- controller->SetDefaultOutlineProperties( propertyString );
-
- controller->OutlineSetByString( true );
- }
- else
+ if ( !propertiesMap.Empty() )
{
empty = ParseOutlineProperties( propertiesMap,
colorDefined,
color,
widthDefined,
width );
-
- controller->OutlineSetByString( false );
}
if( !empty )
{
case EffectStyle::DEFAULT:
{
- if ( controller->IsOutlineSetByString() )
- {
- value = controller->GetDefaultOutlineProperties();
- break;
- }
- else
- {
- const Vector4& color = controller->GetOutlineColor();
- const float width = controller->GetOutlineWidth();
+ const Vector4& color = controller->GetOutlineColor();
+ const float width = controller->GetOutlineWidth();
- Property::Map map;
+ Property::Map map;
- std::string colorStr;
- Vector4ToColorString( color, colorStr );
- map.Insert( COLOR_KEY, colorStr );
+ std::string colorStr;
+ Vector4ToColorString( color, colorStr );
+ map.Insert( COLOR_KEY, colorStr );
- std::string widthStr;
- FloatToString( width, widthStr );
- map.Insert( WIDTH_KEY, widthStr );
+ std::string widthStr;
+ FloatToString( width, widthStr );
+ map.Insert( WIDTH_KEY, widthStr );
- value = map;
+ value = map;
- break;
- }
+ break;
}
case EffectStyle::INPUT:
{