+ const Property::Map& propertiesMap = value.Get<Property::Map>();
+
+ bool enabled = false;
+ bool colorDefined = false;
+ Vector4 color;
+ bool heightDefined = false;
+ float height = 0.f;
+
+ const bool empty = ParseUnderlineProperties( propertiesMap,
+ enabled,
+ colorDefined,
+ color,
+ heightDefined,
+ height );
+
+ if( !empty )