{
const std::string COLOR_KEY( "color" );
const std::string OFFSET_KEY( "offset" );
-const std::string THICKNESS_KEY( "thickness" );
+const std::string HEIGHT_KEY( "height" );
+const std::string ENABLE_KEY( "enable" );
+const std::string TRUE_TOKEN( "true" );
}
-bool SetUnderlineProperties( ControllerPtr controller, const Property::Value& value, EffectStyle::Type type )
+bool ParseProperties( const std::string& shadowProperties,
+ bool& colorDefined,
+ Vector4& color,
+ bool& offsetDefined,
+ Vector2& offset )
{
- bool update = false;
+ // Parses and applies the style.
+ Property::Map map;
+ Text::ParsePropertyString( shadowProperties, map );
- if( controller )
+ const bool empty = map.Empty();
+
+ if( !empty )
{
- const std::string properties = value.Get< std::string >();
+ /// Color key.
+ Property::Value* colorValue = map.Find( COLOR_KEY );
- switch( type )
+ colorDefined = colorValue != NULL;
+ if( colorDefined )
{
- case EffectStyle::DEFAULT:
- {
- // Stores the default underline's properties string to be recovered by the GetUnderlineProperties() function.
- controller->SetDefaultUnderlineProperties( properties );
- break;
- }
- case EffectStyle::INPUT:
- {
- // Stores the input underline's properties string to be recovered by the GetUnderlineProperties() function.
- controller->SetInputUnderlineProperties( properties );
- break;
- }
+ const std::string colorStr = colorValue->Get<std::string>();
+
+ Text::ColorStringToVector4( colorStr.c_str(), colorStr.size(), color );
}
- // Parses and applies the style.
- Property::Map map;
- ParsePropertyString( properties, map );
+ /// Offset key.
+ Property::Value* offsetValue = map.Find( OFFSET_KEY );
- if( !map.Empty() )
+ offsetDefined = offsetValue != NULL;
+ if( offsetDefined )
{
- /// Color key
- Property::Value* colorValue = map.Find( COLOR_KEY );
+ const std::string offsetStr = offsetValue->Get<std::string>();
- Vector4 color;
- const bool colorDefined = colorValue != NULL;
- if( colorDefined )
- {
- const std::string colorStr = colorValue->Get<std::string>();
+ StringToVector2( offsetStr.c_str(), offsetStr.size(), offset );
+ }
+ }
- ColorStringToVector4( colorStr.c_str(), colorStr.size(), color );
- }
+ return empty;
+}
+
+bool ParseProperties( const std::string& underlineProperties,
+ bool& enabled,
+ bool& colorDefined,
+ Vector4& color,
+ bool& heightDefined,
+ float& height )
+{
+ // Parses and applies the style.
+ Property::Map map;
+ Text::ParsePropertyString( underlineProperties, map );
- /// Thickness key
- Property::Value* thicknessValue = map.Find( THICKNESS_KEY );
+ const bool empty = map.Empty();
- float thickness = 0.f;
- const bool thicknessDefined = thicknessValue != NULL;
- if( thicknessDefined )
- {
- const std::string thicknessStr = thicknessValue->Get<std::string>();
+ if( !empty )
+ {
+ /// Enable key.
+ Property::Value* enableValue = map.Find( ENABLE_KEY );
- thickness = StringToFloat( thicknessStr.c_str() );
- }
+ enabled = false;
+ const bool enabledDefined = enableValue != NULL;
+ if( enabledDefined )
+ {
+ const std::string enableStr = enableValue->Get<std::string>();
+ enabled = Text::TokenComparison( TRUE_TOKEN, enableStr.c_str(), enableStr.size() );
+ }
+
+ /// Color key.
+ Property::Value* colorValue = map.Find( COLOR_KEY );
+ colorDefined = colorValue != NULL;
+ if( colorDefined )
+ {
+ const std::string colorStr = colorValue->Get<std::string>();
+
+ Text::ColorStringToVector4( colorStr.c_str(), colorStr.size(), color );
+ }
+
+ /// Height key.
+ Property::Value* heightValue = map.Find( HEIGHT_KEY );
+
+ height = 0.f;
+ heightDefined = heightValue != NULL;
+ if( heightDefined )
+ {
+ const std::string heightStr = heightValue->Get<std::string>();
+
+ height = StringToFloat( heightStr.c_str() );
+ }
+ }
+
+ return empty;
+}
+
+bool SetUnderlineProperties( ControllerPtr controller, const Property::Value& value, EffectStyle::Type type )
+{
+ bool update = false;
+
+ if( controller )
+ {
+ const std::string properties = value.Get<std::string>();
+
+ bool enabled = false;
+ bool colorDefined = false;
+ Vector4 color;
+ bool heightDefined = false;
+ float height = 0.f;
+
+ const bool empty = ParseProperties( properties,
+ enabled,
+ colorDefined,
+ color,
+ heightDefined,
+ height );
+
+ if( !empty )
+ {
switch( type )
{
case EffectStyle::DEFAULT:
{
- if( !controller->IsUnderlineEnabled() )
+ if( enabled != controller->IsUnderlineEnabled() )
{
- controller->SetUnderlineEnabled( true );
+ controller->SetUnderlineEnabled( enabled );
update = true;
}
+
// Sets the default underline values.
if( colorDefined && ( controller->GetUnderlineColor() != color ) )
{
update = true;
}
- if( thicknessDefined && fabsf( controller->GetUnderlineHeight() - thickness ) > Math::MACHINE_EPSILON_1000 )
+ if( heightDefined && ( fabsf( controller->GetUnderlineHeight() - height ) > Math::MACHINE_EPSILON_1000 ) )
{
- controller->SetUnderlineHeight( thickness );
+ controller->SetUnderlineHeight( height );
update = true;
}
+ break;
}
case EffectStyle::INPUT:
{
}
else
{
- // Disable underline.
- if( controller->IsUnderlineEnabled() )
+ switch( type )
{
- controller->SetUnderlineEnabled( false );
- update = true;
+ case EffectStyle::DEFAULT:
+ {
+ // Disable underline.
+ if( controller->IsUnderlineEnabled() )
+ {
+ controller->SetUnderlineEnabled( false );
+ update = true;
+ }
+ break;
+ }
+ case EffectStyle::INPUT:
+ {
+ // Sets the input underline values.
+ // TODO: to be implemented.
+ controller->SetInputUnderlineProperties( properties );
+ break;
+ }
}
}
}
{
case EffectStyle::DEFAULT:
{
- value = controller->GetDefaultUnderlineProperties();
+ const bool enabled = controller->IsUnderlineEnabled();
+ const Vector4& color = controller->GetUnderlineColor();
+ const float height = controller->GetUnderlineHeight();
+
+ std::string underlineProperties = "{\"enable\":";
+ const std::string enabledStr = enabled ? "true" : "false";
+ underlineProperties += "\"" + enabledStr + "\",";
+
+ std::string colorStr;
+ Vector4ToColorString( color, colorStr );
+ underlineProperties += "\"color\":\"" + colorStr + "\",";
+
+ std::string heightStr;
+ FloatToString( height, heightStr );
+ underlineProperties += "\"height\":\"" + heightStr + "\"}";
+
+ value = underlineProperties;
break;
}
case EffectStyle::INPUT:
{
const std::string properties = value.Get< std::string >();
- switch( type )
- {
- case EffectStyle::DEFAULT:
- {
- // Stores the default shadow's properties string to be recovered by the GetShadowProperties() function.
- controller->SetDefaultShadowProperties( properties );
- break;
- }
- case EffectStyle::INPUT:
- {
- // Stores the input shadow's properties string to be recovered by the GetShadowProperties() function.
- controller->SetInputShadowProperties( properties );
- break;
- }
- }
+ bool colorDefined = false;
+ Vector4 color;
+ bool offsetDefined = false;
+ Vector2 offset;
- // Parses and applies the style.
- Property::Map map;
- ParsePropertyString( properties, map );
+ const bool empty = ParseProperties( properties,
+ colorDefined,
+ color,
+ offsetDefined,
+ offset );
- if( !map.Empty() )
+ if( !empty )
{
- /// Color key
- Property::Value* colorValue = map.Find( COLOR_KEY );
-
- Vector4 color;
- const bool colorDefined = colorValue != NULL;
- if( colorDefined )
- {
- const std::string colorStr = colorValue->Get<std::string>();
-
- ColorStringToVector4( colorStr.c_str(), colorStr.size(), color );
- }
-
- /// Offset key
- Property::Value* offsetValue = map.Find( OFFSET_KEY );
-
- Vector2 offset;
- const bool offsetDefined = offsetValue != NULL;
- if( offsetDefined )
- {
- const std::string offsetStr = offsetValue->Get<std::string>();
-
- StringOffsetToVector2( offsetStr, offset );
- }
-
switch( type )
{
case EffectStyle::DEFAULT:
controller->SetShadowOffset( offset );
update = true;
}
+ break;
}
case EffectStyle::INPUT:
{
}
}
}
+ else
+ {
+ switch( type )
+ {
+ case EffectStyle::DEFAULT:
+ {
+ // Disable shadow.
+ if( Vector2::ZERO != controller->GetShadowOffset() )
+ {
+ controller->SetShadowOffset( Vector2::ZERO );
+ }
+ break;
+ }
+ case EffectStyle::INPUT:
+ {
+ // Sets the input shadow values.
+ // TODO: to be implemented.
+ controller->SetInputShadowProperties( properties );
+ break;
+ }
+ }
+ }
}
return update;
{
case EffectStyle::DEFAULT:
{
- value = controller->GetDefaultShadowProperties();
+ const Vector4& color = controller->GetShadowColor();
+ const Vector2& offset = controller->GetShadowOffset();
+
+ std::string shadowProperties = "{";
+
+ std::string colorStr;
+ Vector4ToColorString( color, colorStr );
+ shadowProperties += "\"color\":\"" + colorStr + "\",";
+
+ std::string offsetStr;
+ Vector2ToString( offset, offsetStr );
+ shadowProperties += "\"offset\":\"" + offsetStr + "\"}";
+
+ value = shadowProperties;
break;
}
case EffectStyle::INPUT: