* @param[in] needsClipping Whether the actor needs clipping.
*/
virtual void AddDecoration( Actor& actor, bool needsClipping ) = 0;
+
+ /**
+ * @brief Editable status (on/off).
+ *
+ * @return true if it can be edit, else false.
+ */
+ virtual bool IsEditable() const = 0;
+
+ /**
+ * @brief Change the editable status (on/off) .
+ *
+ * @param[in] editable The editable status.
+ */
+ virtual void SetEditable( bool editable ) = 0;
};
} // namespace Text