// INTERNAL INCLUDES
#include <dali-toolkit/public-api/text/text-enumerations.h>
#include <dali-toolkit/devel-api/controls/text-controls/text-selection-popup-callback-interface.h>
+#include <dali-toolkit/devel-api/controls/text-controls/text-label-devel.h>
+#include <dali-toolkit/devel-api/text/text-enumerations-devel.h>
#include <dali-toolkit/internal/text/decorator/text-decorator.h>
#include <dali-toolkit/internal/text/layouts/layout-engine.h>
#include <dali-toolkit/internal/text/hidden-text.h>
bool IsSelectionEnabled() const;
/**
+ * @brief Enable or disable the text selection using Shift key.
+ * @param enabled Whether to enable the text selection using Shift key
+ */
+ void SetShiftSelectionEnabled( bool enabled );
+
+ /**
+ * @brief Whether the text selection using Shift key is enabled or not.
+ * @return True if the text selection using Shift key is enabled
+ */
+ bool IsShiftSelectionEnabled() const;
+
+ /**
* @brief Sets input type to password
*
* @note The string is displayed hidden character
const Vector4& GetShadowColor() const;
/**
+ * @brief Set the shadow blur radius.
+ *
+ * @param[in] shadowBlurRadius The shadow blur radius, 0,0 indicates no blur.
+ */
+ void SetShadowBlurRadius( const float& shadowBlurRadius );
+
+ /**
+ * @brief Retrieve the shadow blur radius.
+ *
+ * @return The shadow blur radius.
+ */
+ const float& GetShadowBlurRadius() const;
+
+ /**
* @brief Set the underline color.
*
* @param[in] color color of underline.
*
* @param[in] width The width in pixels of the outline, 0 indicates no outline
*/
- void SetOutlineWidth( float width );
+ void SetOutlineWidth( unsigned int width );
/**
* @brief Retrieves the width of an outline
*
* @return The width of the outline.
*/
- float GetOutlineWidth() const;
+ unsigned int GetOutlineWidth() const;
/**
* @brief Sets the emboss's properties string.
*/
void GetPlaceholderProperty( Property::Map& map );
+ /**
+ * @brief Checks text direction.
+ * @return The text direction.
+ */
+ Toolkit::DevelText::TextDirection::Type GetTextDirection();
+
public: // Relayout.
/**
void SelectEvent( float x, float y, bool selectAll );
/**
- * @brief Helper to KeyEvent() to handle the backspace case.
+ * @brief Helper to KeyEvent() to handle the backspace or delete key case.
*
+ * @param[in] keyCode The keycode for the key pressed
* @return True if a character was deleted.
*/
- bool BackspaceKeyEvent();
+ bool DeleteEvent( int keyCode );
private: // Helpers.