#include <string>
#include <dali/public-api/common/dali-vector.h>
#include <dali/public-api/common/intrusive-ptr.h>
+#include <dali/public-api/events/gesture.h>
#include <dali/public-api/events/key-event.h>
#include <dali/public-api/math/vector3.h>
#include <dali/public-api/math/vector2.h>
bool GetEnableCursorBlink() const;
/**
+ * @brief Query the current scroll position; the UI control is responsible for moving actors to this position.
+ *
+ * @return The scroll position.
+ */
+ const Vector2& GetScrollPosition() const;
+
+ /**
* @copydoc Control::GetNaturalSize()
*/
Vector3 GetNaturalSize();
void TapEvent( unsigned int tapCount, float x, float y );
/**
+ * @brief Caller by editable UI controls when a pan gesture occurs.
+ *
+ * @param[in] state The state of the gesture.
+ * @param[in] displacement This distance panned since the last pan gesture.
+ */
+ void PanEvent( Gesture::State state, const Vector2& displacement );
+
+ /**
* @copydoc Dali::Toolkit::Text::Decorator::Observer::GrabHandleEvent()
*/
virtual void GrabHandleEvent( GrabHandleState state, float x, float y );