#include <dali/public-api/events/gesture.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/controls/text-controls/text-anchor-devel.h>
#include <dali-toolkit/devel-api/controls/text-controls/text-label-devel.h>
#include <dali-toolkit/devel-api/controls/text-controls/text-selection-popup-callback-interface.h>
-#include <dali-toolkit/devel-api/controls/text-controls/text-anchor-devel.h>
#include <dali-toolkit/devel-api/text/text-enumerations-devel.h>
#include <dali-toolkit/internal/text/decorator/text-decorator.h>
#include <dali-toolkit/internal/text/hidden-text.h>
Dali::LayoutDirection::Type GetLayoutDirection(Dali::Actor& actor) const;
/**
+ * @brief Get the rendered size of a specific text range.
+ * if the requested text is at multilines, multiple sizes will be returned for each text located in a separate line.
+ * if a line contains characters with different directions, multiple sizes will be returned for each block of contiguous characters with the same direction.
+ *
+ * @param[in] startIndex start index of the text requested to calculate size for.
+ * @param[in] endIndex end index(included) of the text requested to calculate size for.
+ * @return list of sizes of the reuested text.
+ */
+ Vector<Vector2> GetTextSize(CharacterIndex startIndex, CharacterIndex endIndex);
+
+ /**
+ * @brief Get the top/left rendered position of a specific text range.
+ * if the requested text is at multilines, multiple positions will be returned for each text located in a separate line.
+ * if a line contains characters with different directions, multiple positions will be returned for each block of contiguous characters with the same direction.
+ *
+ * @param[in] startIndex start index of the text requested to get position to.
+ * @param[in] endIndex end index(included) of the text requested to get position to.
+ * @return list of positions of the requested text.
+ */
+ Vector<Vector2> GetTextPosition(CharacterIndex startIndex, CharacterIndex endIndex);
+
+ /**
* @brief Sets the layout direction changed.
*/
void ChangedLayoutDirection();