bool relayoutNeeded = false;
if( ( NULL != mImpl->mEventData ) &&
- ( keyEvent.GetState() == KeyEvent::Down ) )
+ ( keyEvent.GetState() == KeyEvent::DOWN ) )
{
int keyCode = keyEvent.GetKeyCode();
const std::string& keyString = keyEvent.GetKeyString();
mImpl->mEventData->mRightSelectionPosition = mImpl->mEventData->mPrimaryCursorPosition;
}
- // Discard temporary text
+ // DISCARD temporary text
events.Clear();
}