mImpl->mLogicalModel->mLineBreakInfo.Clear();
mImpl->mLogicalModel->mWordBreakInfo.Clear();
mImpl->mLogicalModel->mBidirectionalParagraphInfo.Clear();
+ mImpl->mLogicalModel->mCharacterDirections.Clear();
mImpl->mLogicalModel->mBidirectionalLineInfo.Clear();
mImpl->mLogicalModel->mLogicalToVisualMap.Clear();
mImpl->mLogicalModel->mVisualToLogicalMap.Clear();
mImpl->mLogicalModel->mLineBreakInfo.Clear();
mImpl->mLogicalModel->mWordBreakInfo.Clear();
mImpl->mLogicalModel->mBidirectionalParagraphInfo.Clear();
+ mImpl->mLogicalModel->mCharacterDirections.Clear();
mImpl->mLogicalModel->mBidirectionalLineInfo.Clear();
mImpl->mLogicalModel->mLogicalToVisualMap.Clear();
mImpl->mLogicalModel->mVisualToLogicalMap.Clear();
mImpl->mLogicalModel->mLineBreakInfo.Clear();
mImpl->mLogicalModel->mWordBreakInfo.Clear();
mImpl->mLogicalModel->mBidirectionalParagraphInfo.Clear();
+ mImpl->mLogicalModel->mCharacterDirections.Clear();
mImpl->mLogicalModel->mBidirectionalLineInfo.Clear();
mImpl->mLogicalModel->mLogicalToVisualMap.Clear();
mImpl->mLogicalModel->mVisualToLogicalMap.Clear();
// TODO: consider if the mirrored string can be stored as well.
textMirrored = GetMirroredText( utf32Characters, mirroredUtf32Characters );
+
+ // Only set the character directions if there is right to left characters.
+ Vector<CharacterDirection>& directions = mImpl->mLogicalModel->mCharacterDirections;
+ directions.Resize( numberOfCharacters );
+
+ GetCharactersDirection( bidirectionalInfo,
+ directions );
}
- }
+ else
+ {
+ // There is no right to left characters. Clear the directions vector.
+ mImpl->mLogicalModel->mCharacterDirections.Clear();
+ }
+
+ }
Vector<GlyphInfo>& glyphs = mImpl->mVisualModel->mGlyphs;
Vector<CharacterIndex>& glyphsToCharactersMap = mImpl->mVisualModel->mGlyphsToCharacters;