Fix the issue that GetHeightForWidth returns wrong height after calling GetTextDirection
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / text-controller.cpp
index 6580790..f47b526 100755 (executable)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -476,6 +476,16 @@ bool Controller::IsShiftSelectionEnabled() const
   return mImpl->mEventData->mShiftSelectionFlag;
 }
 
+void Controller::SetGrabHandleEnabled( bool enabled )
+{
+  mImpl->mEventData->mGrabHandleEnabled = enabled;
+}
+
+bool Controller::IsGrabHandleEnabled() const
+{
+  return mImpl->mEventData->mGrabHandleEnabled;
+}
+
 // public : Update
 
 void Controller::SetText( const std::string& text )
@@ -1207,6 +1217,30 @@ unsigned int Controller::GetOutlineWidth() const
   return mImpl->mModel->mVisualModel->GetOutlineWidth();
 }
 
+void Controller::SetBackgroundColor( const Vector4& color )
+{
+  mImpl->mModel->mVisualModel->SetBackgroundColor( color );
+
+  mImpl->RequestRelayout();
+}
+
+const Vector4& Controller::GetBackgroundColor() const
+{
+  return mImpl->mModel->mVisualModel->GetBackgroundColor();
+}
+
+void Controller::SetBackgroundEnabled( bool enabled )
+{
+  mImpl->mModel->mVisualModel->SetBackgroundEnabled( enabled );
+
+  mImpl->RequestRelayout();
+}
+
+bool Controller::IsBackgroundEnabled() const
+{
+  return mImpl->mModel->mVisualModel->IsBackgroundEnabled();
+}
+
 void Controller::SetDefaultEmbossProperties( const std::string& embossProperties )
 {
   if( NULL == mImpl->mEmbossDefaults )
@@ -2130,12 +2164,14 @@ Toolkit::DevelText::TextDirection::Type Controller::GetTextDirection()
   if ( mImpl->mUpdateTextDirection )
   {
     // Operations that can be done only once until the text changes.
-    const OperationsMask onlyOnceOperations = static_cast<OperationsMask>( GET_SCRIPTS       |
+    const OperationsMask onlyOnceOperations = static_cast<OperationsMask>( CONVERT_TO_UTF32  |
+                                                                           GET_SCRIPTS       |
                                                                            VALIDATE_FONTS    |
                                                                            GET_LINE_BREAKS   |
                                                                            GET_WORD_BREAKS   |
                                                                            BIDI_INFO         |
-                                                                           SHAPE_TEXT        );
+                                                                           SHAPE_TEXT        |
+                                                                           GET_GLYPH_METRICS );
 
     // Set the update info to relayout the whole text.
     mImpl->mTextUpdateInfo.mParagraphCharacterIndex = 0u;
@@ -2150,6 +2186,9 @@ Toolkit::DevelText::TextDirection::Type Controller::GetTextDirection()
                                              LAYOUT | REORDER | UPDATE_DIRECTION ),
                 naturalSize.GetVectorXY() );
 
+    // Do not do again the only once operations.
+    mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending & ~onlyOnceOperations );
+
     // Clear the update info. This info will be set the next time the text is updated.
     mImpl->mTextUpdateInfo.Clear();
 
@@ -2432,13 +2471,24 @@ bool Controller::KeyEvent( const Dali::KeyEvent& keyEvent )
       uint32_t numberOfLines = mImpl->mModel->GetNumberOfLines();
 
       // Logic to determine whether this text control will lose focus or not.
-      if( ( Dali::DALI_KEY_CURSOR_LEFT == keyCode && 0 == cursorPosition ) ||
-          ( Dali::DALI_KEY_CURSOR_RIGHT == keyCode && numberOfCharacters == cursorPosition) ||
+      if( ( Dali::DALI_KEY_CURSOR_LEFT == keyCode && 0 == cursorPosition && !keyEvent.IsShiftModifier() ) ||
+          ( Dali::DALI_KEY_CURSOR_RIGHT == keyCode && numberOfCharacters == cursorPosition && !keyEvent.IsShiftModifier() ) ||
           ( Dali::DALI_KEY_CURSOR_DOWN == keyCode && cursorLine == numberOfLines -1 ) ||
           ( Dali::DALI_KEY_CURSOR_DOWN == keyCode && numberOfCharacters == cursorPosition && cursorLine -1 == numberOfLines -1 ) ||
           ( Dali::DALI_KEY_CURSOR_UP == keyCode && cursorLine == 0 ) ||
           ( Dali::DALI_KEY_CURSOR_UP == keyCode && numberOfCharacters == cursorPosition && cursorLine == 1 ) )
       {
+        // Release the active highlight.
+        if( mImpl->mEventData->mState == EventData::SELECTING )
+        {
+          mImpl->ChangeState( EventData::EDITING );
+
+          // Update selection position.
+          mImpl->mEventData->mLeftSelectionPosition = mImpl->mEventData->mPrimaryCursorPosition;
+          mImpl->mEventData->mRightSelectionPosition = mImpl->mEventData->mPrimaryCursorPosition;
+          mImpl->mEventData->mUpdateCursorPosition = true;
+          mImpl->RequestRelayout();
+        }
         return false;
       }
 
@@ -3420,6 +3470,22 @@ bool Controller::DoRelayout( const Size& size,
 
     const CharacterIndex lastIndex = startIndex + ( ( requestedNumberOfCharacters > 0u ) ? requestedNumberOfCharacters - 1u : 0u );
     const GlyphIndex startGlyphIndex = mImpl->mTextUpdateInfo.mStartGlyphIndex;
+
+    // Make sure the index is not out of bound
+    if ( charactersToGlyph.Count() != glyphsPerCharacter.Count() ||
+         requestedNumberOfCharacters > charactersToGlyph.Count() ||
+         ( lastIndex >= charactersToGlyph.Count() && charactersToGlyph.Count() > 0u ) )
+    {
+      std::string currentText;
+      GetText( currentText );
+
+      DALI_LOG_ERROR( "Controller::DoRelayout: Attempting to access invalid buffer\n" );
+      DALI_LOG_ERROR( "Current text is: %s\n", currentText.c_str() );
+      DALI_LOG_ERROR( "startIndex: %u, lastIndex: %u, requestedNumberOfCharacters: %u, charactersToGlyph.Count = %lu, glyphsPerCharacter.Count = %lu\n", startIndex, lastIndex, requestedNumberOfCharacters, charactersToGlyph.Count(), glyphsPerCharacter.Count());
+
+      return false;
+    }
+
     const Length numberOfGlyphs = ( requestedNumberOfCharacters > 0u ) ? *( charactersToGlyphBuffer + lastIndex ) + *( glyphsPerCharacterBuffer + lastIndex ) - startGlyphIndex : 0u;
     const Length totalNumberOfGlyphs = mImpl->mModel->mVisualModel->mGlyphs.Count();