// Reset keyboard as text changed
mImpl->ResetImfManager();
- // Remove the previously set text
+ // Remove the previously set text and style.
ResetText();
+ // Remove the style.
+ ClearStyleData();
+
CharacterIndex lastCursorIndex = 0u;
if( mImpl->mEventData )
if( !text.empty() )
{
- MarkupProcessData markupProcessData;
+ MarkupProcessData markupProcessData( mImpl->mLogicalModel->mColorRuns );
Length textSize = 0u;
const uint8_t* utf8 = NULL;
if( ( cursorIndex + numberOfChars ) <= currentText.Count() )
{
+ // Update the input style and remove the text's style before removing the text.
+ if( mImpl->mEventData )
+ {
+ // Set first the default input style.
+ mImpl->RetrieveDefaultInputStyle( mImpl->mEventData->mInputStyle );
+
+ // Update the input style.
+ mImpl->mLogicalModel->RetrieveStyle( cursorIndex, mImpl->mEventData->mInputStyle );
+
+ // Remove the text's style before removing the text.
+ mImpl->mLogicalModel->UpdateTextStyleRuns( cursorIndex, -numberOfChars );
+ }
+
+ // Remove the characters.
Vector<Character>::Iterator first = currentText.Begin() + cursorIndex;
Vector<Character>::Iterator last = first + numberOfChars;
return mImpl->mVisualModel->GetUnderlineHeight();
}
+void Controller::SetInputColor( const Vector4& color )
+{
+ if( mImpl->mEventData )
+ {
+ mImpl->mEventData->mInputStyle.textColor = color;
+
+ if( EventData::SELECTING == mImpl->mEventData->mState )
+ {
+ const bool handlesCrossed = mImpl->mEventData->mLeftSelectionPosition > mImpl->mEventData->mRightSelectionPosition;
+
+ // Get start and end position of selection
+ const CharacterIndex startOfSelectedText = handlesCrossed ? mImpl->mEventData->mRightSelectionPosition : mImpl->mEventData->mLeftSelectionPosition;
+ const Length lengthOfSelectedText = ( handlesCrossed ? mImpl->mEventData->mLeftSelectionPosition : mImpl->mEventData->mRightSelectionPosition ) - startOfSelectedText;
+
+ // Add the color run.
+ const VectorBase::SizeType numberOfRuns = mImpl->mLogicalModel->mColorRuns.Count();
+ mImpl->mLogicalModel->mColorRuns.Resize( numberOfRuns + 1u );
+
+ ColorRun& colorRun = *( mImpl->mLogicalModel->mColorRuns.Begin() + numberOfRuns );
+ colorRun.color = color;
+ colorRun.characterRun.characterIndex = startOfSelectedText;
+ colorRun.characterRun.numberOfCharacters = lengthOfSelectedText;
+
+ // Request to relayout.
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending | COLOR );
+ mImpl->RequestRelayout();
+ }
+ }
+}
+
+const Vector4& Controller::GetInputColor() const
+{
+ if( mImpl->mEventData )
+ {
+ return mImpl->mEventData->mInputStyle.textColor;
+ }
+
+ // Return the default text's color if there is no EventData.
+ return mImpl->mTextColor;
+
+}
+
void Controller::SetEnableCursorBlink( bool enable )
{
DALI_ASSERT_DEBUG( NULL != mImpl->mEventData && "TextInput disabled" );
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "new size (previous size %f,%f)\n", mImpl->mVisualModel->mControlSize.width, mImpl->mVisualModel->mControlSize.height );
- // Operations that need to be done if the size changes.
+ // Layout operations that need to be done if the size changes.
mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending |
LAYOUT |
ALIGN |
mImpl->mVisualModel->mControlSize = size;
}
- // Make sure the model is up-to-date before layouting
+ // Whether there are modify events.
+ const bool isModifyEventsEmpty = 0u == mImpl->mModifyEvents.Count();
+
+ // Make sure the model is up-to-date before layouting.
ProcessModifyEvents();
mImpl->UpdateModel( mImpl->mOperationsPending );
+ // Style operations that need to be done if the text is modified.
+ if( !isModifyEventsEmpty )
+ {
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending |
+ COLOR );
+ }
+
+ // Apply the style runs if text is modified.
+ bool updated = mImpl->UpdateModelStyle( mImpl->mOperationsPending );
+
+ // Layout the text.
Size layoutSize;
- bool updated = DoRelayout( mImpl->mVisualModel->mControlSize,
- mImpl->mOperationsPending,
- layoutSize );
+ updated = DoRelayout( mImpl->mVisualModel->mControlSize,
+ mImpl->mOperationsPending,
+ layoutSize ) || updated;
// Do not re-do any operation until something changes.
mImpl->mOperationsPending = NO_OPERATION;
// The cursor position.
CharacterIndex& cursorIndex = mImpl->mEventData->mPrimaryCursorPosition;
+ // Update the text's style.
+ if( mImpl->mEventData )
+ {
+ // Updates the text style runs.
+ mImpl->mLogicalModel->UpdateTextStyleRuns( cursorIndex, maxSizeOfNewText );
+
+ // Get the character index from the cursor index.
+ const CharacterIndex styleIndex = ( cursorIndex > 0u ) ? cursorIndex - 1u : 0u;
+
+ // Retrieve the text's style for the given index.
+ InputStyle style;
+ mImpl->mLogicalModel->RetrieveStyle( styleIndex, style );
+
+ // Whether to add a new text color run.
+ const bool addColorRun = style.textColor != mImpl->mEventData->mInputStyle.textColor;
+
+ // Add style runs.
+ if( addColorRun )
+ {
+ const VectorBase::SizeType numberOfRuns = mImpl->mLogicalModel->mColorRuns.Count();
+ mImpl->mLogicalModel->mColorRuns.Resize( numberOfRuns + 1u );
+
+ ColorRun& colorRun = *( mImpl->mLogicalModel->mColorRuns.Begin() + numberOfRuns );
+ colorRun.color = mImpl->mEventData->mInputStyle.textColor;
+ colorRun.characterRun.characterIndex = cursorIndex;
+ colorRun.characterRun.numberOfCharacters = maxSizeOfNewText;
+ }
+ }
+
// Insert at current cursor position.
Vector<Character>& modifyText = mImpl->mLogicalModel->mText;
mImpl->mVisualModel->mGlyphsPerCharacter.Clear();
mImpl->mVisualModel->mGlyphPositions.Clear();
mImpl->mVisualModel->mLines.Clear();
+ mImpl->mVisualModel->mColorRuns.Clear();
mImpl->mVisualModel->ClearCaches();
}
mImpl->mVisualModel->ClearCaches();
}
+void Controller::ClearStyleData()
+{
+ mImpl->mLogicalModel->mColorRuns.Clear();
+}
+
Controller::Controller( ControlInterface& controlInterface )
: mImpl( NULL )
{