return Layout::Engine::MULTI_LINE_BOX == mImpl->mLayoutEngine.GetLayout();
}
-void Controller::SetHorizontalAlignment( Layout::HorizontalAlignment alignment )
+void Controller::SetHorizontalAlignment( Text::HorizontalAlignment::Type alignment )
{
if( alignment != mImpl->mModel->mHorizontalAlignment )
{
}
}
-Layout::HorizontalAlignment Controller::GetHorizontalAlignment() const
+Text::HorizontalAlignment::Type Controller::GetHorizontalAlignment() const
{
return mImpl->mModel->mHorizontalAlignment;
}
-void Controller::SetVerticalAlignment( Layout::VerticalAlignment alignment )
+void Controller::SetVerticalAlignment( VerticalAlignment::Type alignment )
{
if( alignment != mImpl->mModel->mVerticalAlignment )
{
}
}
-Layout::VerticalAlignment Controller::GetVerticalAlignment() const
+VerticalAlignment::Type Controller::GetVerticalAlignment() const
{
return mImpl->mModel->mVerticalAlignment;
}
switch( mImpl->mModel->mVerticalAlignment )
{
- case Layout::VERTICAL_ALIGN_TOP:
+ case VerticalAlignment::TOP:
{
mImpl->mModel->mScrollPosition.y = 0.f;
break;
}
- case Layout::VERTICAL_ALIGN_CENTER:
+ case VerticalAlignment::CENTER:
{
mImpl->mModel->mScrollPosition.y = floorf( 0.5f * ( controlSize.height - layoutSize.height ) ); // try to avoid pixel alignment.
break;
}
- case Layout::VERTICAL_ALIGN_BOTTOM:
+ case VerticalAlignment::BOTTOM:
{
mImpl->mModel->mScrollPosition.y = controlSize.height - layoutSize.height;
break;