// Queue a cursor reposition event; this must wait until after DoRelayout()
mImpl->mEventData->mUpdateCursorPosition = true;
+ mImpl->mEventData->mScrollAfterUpdateCursorPosition = true;
}
void Controller::DeleteTextEvent()
// Queue a cursor reposition event; this must wait until after DoRelayout()
mImpl->mEventData->mUpdateCursorPosition = true;
+ mImpl->mEventData->mScrollAfterUpdateCursorPosition = true;
}
void Controller::UpdateModel( OperationsMask operationsRequired )