return mImpl->mModel->mVerticalAlignment;
}
+void Controller::SetLineWrapMode( Layout::LineWrap::Mode lineWrapMode )
+{
+ if( lineWrapMode != mImpl->mModel->mLineWrapMode )
+ {
+ // Set the text wrap mode.
+ mImpl->mModel->mLineWrapMode = lineWrapMode;
+
+
+ // Update Text layout for applying wrap mode
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending |
+ ALIGN |
+ LAYOUT |
+ UPDATE_LAYOUT_SIZE |
+ REORDER );
+ mImpl->mTextUpdateInfo.mCharacterIndex = 0u;
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToRemove = mImpl->mTextUpdateInfo.mPreviousNumberOfCharacters;
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToAdd = mImpl->mModel->mLogicalModel->mText.Count();
+
+ // Request relayout
+ mImpl->RequestRelayout();
+ }
+}
+
+Layout::LineWrap::Mode Controller::GetLineWrapMode() const
+{
+ return mImpl->mModel->mLineWrapMode;
+}
+
void Controller::SetTextElideEnabled( bool enabled )
{
mImpl->mModel->mElideEnabled = enabled;
Size layoutSize;
if( fabsf( width - mImpl->mModel->mVisualModel->mControlSize.width ) > Math::MACHINE_EPSILON_1000 ||
- mImpl->mTextUpdateInfo.mFullRelayoutNeeded )
+ mImpl->mTextUpdateInfo.mFullRelayoutNeeded ||
+ mImpl->mTextUpdateInfo.mClearAll )
{
// Operations that can be done only once until the text changes.
const OperationsMask onlyOnceOperations = static_cast<OperationsMask>( CONVERT_TO_UTF32 |
{
// In some platforms arrive key events with no key code.
// Do nothing.
+ return false;
}
else if( Dali::DALI_KEY_ESCAPE == keyCode )
{
// and a character is typed after the type of a upper case latin character.
// Do nothing.
+ return false;
}
else if( ( Dali::DALI_KEY_VOLUME_UP == keyCode ) || ( Dali::DALI_KEY_VOLUME_DOWN == keyCode ) )
{
// This branch avoids calling the InsertText() method of the 'else' branch which can delete selected text.
// Do nothing.
+ return false;
}
else
{
charactersToGlyphBuffer,
glyphsPerCharacterBuffer,
totalNumberOfGlyphs,
- mImpl->mModel->mHorizontalAlignment );
+ mImpl->mModel->mHorizontalAlignment,
+ mImpl->mModel->mLineWrapMode );
// Resize the vector of positions to have the same size than the vector of glyphs.
Vector<Vector2>& glyphPositions = mImpl->mModel->mVisualModel->mGlyphPositions;