return action;
}
+bool Controller::IsUnderlineSetByString()
+{
+ return mImpl->mUnderlineSetByString;
+}
+
+void Controller::UnderlineSetByString( bool setByString )
+{
+ mImpl->mUnderlineSetByString = setByString;
+}
+
+bool Controller::IsShadowSetByString()
+{
+ return mImpl->mShadowSetByString;
+}
+
+void Controller::ShadowSetByString( bool setByString )
+{
+ mImpl->mShadowSetByString = setByString;
+}
+
+bool Controller::IsFontStyleSetByString()
+{
+ return mImpl->mFontStyleSetByString;
+}
+
+void Controller::FontStyleSetByString( bool setByString )
+{
+ mImpl->mFontStyleSetByString = setByString;
+}
+
// public : Queries & retrieves.
Layout::Engine& Controller::GetLayoutEngine()
Vector<Character>& currentText = mImpl->mModel->mLogicalModel->mText;
CharacterIndex& oldCursorIndex = mImpl->mEventData->mPrimaryCursorPosition;
- CharacterIndex cursorIndex = oldCursorIndex;
+ CharacterIndex cursorIndex = 0;
// Validate the cursor position & number of characters
- if( static_cast< CharacterIndex >( std::abs( cursorOffset ) ) <= cursorIndex )
+ if( ( static_cast< int >( mImpl->mEventData->mPrimaryCursorPosition ) + cursorOffset ) >= 0 )
{
- cursorIndex = oldCursorIndex + cursorOffset;
+ cursorIndex = mImpl->mEventData->mPrimaryCursorPosition + cursorOffset;
}
if( ( cursorIndex + numberOfCharacters ) > currentText.Count() )