if ( mImpl->mUpdateTextDirection )
{
// Operations that can be done only once until the text changes.
- const OperationsMask onlyOnceOperations = static_cast<OperationsMask>( GET_SCRIPTS |
+ const OperationsMask onlyOnceOperations = static_cast<OperationsMask>( CONVERT_TO_UTF32 |
+ GET_SCRIPTS |
VALIDATE_FONTS |
GET_LINE_BREAKS |
GET_WORD_BREAKS |
BIDI_INFO |
- SHAPE_TEXT );
+ SHAPE_TEXT |
+ GET_GLYPH_METRICS );
// Set the update info to relayout the whole text.
mImpl->mTextUpdateInfo.mParagraphCharacterIndex = 0u;
LAYOUT | REORDER | UPDATE_DIRECTION ),
naturalSize.GetVectorXY() );
+ // Do not do again the only once operations.
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending & ~onlyOnceOperations );
+
// Clear the update info. This info will be set the next time the text is updated.
mImpl->mTextUpdateInfo.Clear();
const CharacterIndex lastIndex = startIndex + ( ( requestedNumberOfCharacters > 0u ) ? requestedNumberOfCharacters - 1u : 0u );
const GlyphIndex startGlyphIndex = mImpl->mTextUpdateInfo.mStartGlyphIndex;
+
+ // Make sure the index is not out of bound
+ if ( charactersToGlyph.Count() != glyphsPerCharacter.Count() ||
+ requestedNumberOfCharacters > charactersToGlyph.Count() ||
+ ( lastIndex >= charactersToGlyph.Count() && charactersToGlyph.Count() > 0u ) )
+ {
+ std::string currentText;
+ GetText( currentText );
+
+ DALI_LOG_ERROR( "Controller::DoRelayout: Attempting to access invalid buffer\n" );
+ DALI_LOG_ERROR( "Current text is: %s\n", currentText.c_str() );
+ DALI_LOG_ERROR( "startIndex: %u, lastIndex: %u, requestedNumberOfCharacters: %u, charactersToGlyph.Count = %lu, glyphsPerCharacter.Count = %lu\n", startIndex, lastIndex, requestedNumberOfCharacters, charactersToGlyph.Count(), glyphsPerCharacter.Count());
+
+ return false;
+ }
+
const Length numberOfGlyphs = ( requestedNumberOfCharacters > 0u ) ? *( charactersToGlyphBuffer + lastIndex ) + *( glyphsPerCharacterBuffer + lastIndex ) - startGlyphIndex : 0u;
const Length totalNumberOfGlyphs = mImpl->mModel->mVisualModel->mGlyphs.Count();