// Clear the update info. This info will be set the next time the text is updated.
mImpl->mTextUpdateInfo.Clear();
+ // FullRelayoutNeeded should be true because DoRelayout is MAX_FLOAT, MAX_FLOAT.
+ mImpl->mTextUpdateInfo.mFullRelayoutNeeded = true;
+
mImpl->mUpdateTextDirection = false;
}
return mImpl->mShouldClearFocusOnEscape;
}
+Actor Controller::CreateBackgroundActor()
+{
+ return mImpl->CreateBackgroundActor();
+}
+
// private : Private contructors & copy operator.
Controller::Controller()