return mImpl->mModel->mVerticalAlignment;
}
+void Controller::SetLineWrapMode( Layout::LineWrap::Mode lineWrapMode )
+{
+ if( lineWrapMode != mImpl->mModel->mLineWrapMode )
+ {
+ // Set the text wrap mode.
+ mImpl->mModel->mLineWrapMode = lineWrapMode;
+
+
+ // Update Text layout for applying wrap mode
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending |
+ ALIGN |
+ LAYOUT |
+ UPDATE_LAYOUT_SIZE |
+ REORDER );
+ mImpl->mTextUpdateInfo.mCharacterIndex = 0u;
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToRemove = mImpl->mTextUpdateInfo.mPreviousNumberOfCharacters;
+ mImpl->mTextUpdateInfo.mNumberOfCharactersToAdd = mImpl->mModel->mLogicalModel->mText.Count();
+
+ // Request relayout
+ mImpl->RequestRelayout();
+ }
+}
+
+Layout::LineWrap::Mode Controller::GetLineWrapMode() const
+{
+ return mImpl->mModel->mLineWrapMode;
+}
+
void Controller::SetTextElideEnabled( bool enabled )
{
mImpl->mModel->mElideEnabled = enabled;
charactersToGlyphBuffer,
glyphsPerCharacterBuffer,
totalNumberOfGlyphs,
- mImpl->mModel->mHorizontalAlignment );
+ mImpl->mModel->mHorizontalAlignment,
+ mImpl->mModel->mLineWrapMode );
// Resize the vector of positions to have the same size than the vector of glyphs.
Vector<Vector2>& glyphPositions = mImpl->mModel->mVisualModel->mGlyphPositions;