// Get the direction of the first character.
const CharacterDirection firstParagraphDirection = mImpl->mLogicalModel->GetCharacterDirection( 0u );
- const Size& actualSize = mImpl->mVisualModel->GetActualSize();
+ Size actualSize = mImpl->mVisualModel->GetActualSize();
+ if( fabsf( actualSize.height ) < Math::MACHINE_EPSILON_1000 )
+ {
+ // Get the line height of the default font.
+ actualSize.height = mImpl->GetDefaultFontLineHeight();
+ }
// If the first paragraph is right to left swap ALIGN_BEGIN and ALIGN_END;
LayoutEngine::HorizontalAlignment horizontalAlignment = mImpl->mLayoutEngine.GetHorizontalAlignment();
if( mImpl->mEventData )
{
- mImpl->ChangeState( EventData::INACTIVE );
-
- if( mImpl->IsShowingPlaceholderText() )
+ if ( EventData::INTERRUPTED != mImpl->mEventData->mState )
{
- // Revert to regular placeholder-text when not editing
- ShowPlaceholderText();
- }
+ mImpl->ChangeState( EventData::INACTIVE );
- mImpl->RequestRelayout();
+ if( mImpl->IsShowingPlaceholderText() )
+ {
+ // Revert to regular placeholder-text when not editing
+ ShowPlaceholderText();
+ }
+ }
}
+ mImpl->RequestRelayout();
}
bool Controller::KeyEvent( const Dali::KeyEvent& keyEvent )
{
textChanged = BackspaceKeyEvent();
}
- else if ( IsKey( keyEvent, Dali::DALI_KEY_POWER ) || IsKey( keyEvent, Dali::DALI_KEY_MENU ) )
+ else if ( IsKey( keyEvent, Dali::DALI_KEY_POWER ) )
+ {
+ mImpl->ChangeState( EventData::INTERRUPTED ); // State is not INACTIVE as expect to return to edit mode.
+ // Avoids calling the InsertText() method which can delete selected text
+ }
+ else if ( IsKey( keyEvent, Dali::DALI_KEY_MENU ) ||
+ IsKey( keyEvent, Dali::DALI_KEY_HOME ) )
{
- // Do nothing when the Power or Menu Key is pressed.
- // It avoids call the InsertText() method and delete the selected text.
+ mImpl->ChangeState( EventData::INACTIVE );
+ // Menu/Home key behaviour does not allow edit mode to resume like Power key
+ // Avoids calling the InsertText() method which can delete selected text
}
else
{
textChanged = true;
}
- mImpl->ChangeState( EventData::EDITING ); // todo Confirm this is the best place to change the state of
+ if ( mImpl->mEventData->mState != EventData::INTERRUPTED && mImpl->mEventData->mState != EventData::INACTIVE )
+ {
+ mImpl->ChangeState( EventData::EDITING );
+ }
mImpl->RequestRelayout();
}
mImpl->mEventData->mDecorator->SetPopupActive( false );
}
- mImpl->ChangeState( EventData::EDITING );
-
// Handles & cursors must be repositioned after Relayout() i.e. after the Model has been updated
if( mImpl->mEventData )
{
+ mImpl->ChangeState( EventData::EDITING );
+
Event event( Event::TAP_EVENT );
event.p1.mUint = tapCount;
event.p2.mFloat = x;
}
}
+void Controller::LongPressEvent( Gesture::State state, float x, float y )
+{
+ DALI_ASSERT_DEBUG( mImpl->mEventData && "Unexpected PanEvent" );
+
+ if ( mImpl->IsShowingPlaceholderText() || mImpl->mLogicalModel->mText.Count() == 0u )
+ {
+ if ( mImpl->mEventData )
+ {
+ Event event( Event::LONG_PRESS_EVENT );
+ event.p1.mInt = state;
+ mImpl->mEventData->mEventQueue.push_back( event );
+ mImpl->RequestRelayout();
+ }
+ }
+ else if( mImpl->mEventData )
+ {
+ SelectEvent( x, y, false );
+ }
+}
+
void Controller::SelectEvent( float x, float y, bool selectAll )
{
if( mImpl->mEventData )