return mImpl->mEventData->mSelectionEnabled;
}
+void Controller::SetShiftSelectionEnabled( bool enabled )
+{
+ mImpl->mEventData->mShiftSelectionFlag = enabled;
+}
+
+bool Controller::IsShiftSelectionEnabled() const
+{
+ return mImpl->mEventData->mShiftSelectionFlag;
+}
+
// public : Update
void Controller::SetText( const std::string& text )
return EMPTY_STRING;
}
-void Controller::SetDefaultLineSpacing( float lineSpacing )
+bool Controller::SetDefaultLineSpacing( float lineSpacing )
{
- //TODO finish implementation
- mImpl->mLayoutEngine.SetDefaultLineSpacing( lineSpacing );
+ if( std::abs(lineSpacing - mImpl->mLayoutEngine.GetDefaultLineSpacing()) > Math::MACHINE_EPSILON_1000 )
+ {
+ mImpl->mLayoutEngine.SetDefaultLineSpacing(lineSpacing);
+ mImpl->mRecalculateNaturalSize = true;
+ return true;
+ }
+ return false;
}
float Controller::GetDefaultLineSpacing() const
return Toolkit::DevelText::TextDirection::LEFT_TO_RIGHT;
}
+Toolkit::DevelText::VerticalLineAlignment::Type Controller::GetVerticalLineAlignment() const
+{
+ return mImpl->mModel->GetVerticalLineAlignment();
+}
+
+void Controller::SetVerticalLineAlignment( Toolkit::DevelText::VerticalLineAlignment::Type alignment )
+{
+ mImpl->mModel->mVerticalLineAlignment = alignment;
+}
+
// public : Relayout.
Controller::UpdateTextType Controller::Relayout( const Size& size )
const Vector<CharacterIndex>& glyphsToCharactersMap = mImpl->mModel->mVisualModel->mGlyphsToCharacters;
const Vector<Length>& charactersPerGlyph = mImpl->mModel->mVisualModel->mCharactersPerGlyph;
const Character* const textBuffer = mImpl->mModel->mLogicalModel->mText.Begin();
- float outlineWidth = mImpl->mModel->GetOutlineWidth();
+ const float outlineWidth = static_cast<float>( mImpl->mModel->GetOutlineWidth() );
// Set the layout parameters.
Layout::Parameters layoutParameters( size,