// Set the text properties to default
mVisualModel->SetTextColor( Color::WHITE );
mVisualModel->SetShadowOffset( Vector2::ZERO );
- mVisualModel->SetShadowColor( Vector4::ZERO );
+ mVisualModel->SetShadowColor( Color::BLACK );
mVisualModel->SetUnderlineEnabled( false );
+ mVisualModel->SetUnderlineHeight( 0.0f );
}
~Impl()
return mImpl->mVisualModel->IsUnderlineEnabled();
}
+float Controller::GetUnderlineHeight() const
+{
+ return mImpl->mVisualModel->GetUnderlineHeight();
+}
+
void Controller::SetTextColor( const Vector4& textColor )
{
mImpl->mVisualModel->SetTextColor( textColor );
mImpl->mVisualModel->SetUnderlineEnabled( enabled );
}
+void Controller::SetUnderlineHeight( float height )
+{
+ mImpl->mVisualModel->SetUnderlineHeight( height );
+}
+
void Controller::EnableTextInput( DecoratorPtr decorator )
{
if( !mImpl->mTextInput )
Vector<LineBreakInfo>& lineBreakInfo = mImpl->mLogicalModel->mLineBreakInfo;
Vector<WordBreakInfo>& wordBreakInfo = mImpl->mLogicalModel->mWordBreakInfo;
+ Vector<CharacterDirection>& characterDirection = mImpl->mLogicalModel->mCharacterDirections;
Vector<GlyphInfo>& glyphs = mImpl->mVisualModel->mGlyphs;
Vector<CharacterIndex>& glyphsToCharactersMap = mImpl->mVisualModel->mGlyphsToCharacters;
Vector<Length>& charactersPerGlyph = mImpl->mVisualModel->mCharactersPerGlyph;
mImpl->mLogicalModel->mText.Begin(),
lineBreakInfo.Begin(),
wordBreakInfo.Begin(),
+ ( 0u != characterDirection.Count() ) ? characterDirection.Begin() : NULL,
numberOfGlyphs,
glyphs.Begin(),
glyphsToCharactersMap.Begin(),