// CLASS HEADER
#include <dali-toolkit/internal/text/text-controller.h>
+// EXTERNAL INCLUDES
+#include <limits>
+#include <vector>
+#include <dali/public-api/adaptor-framework/key.h>
+#include <dali/public-api/text-abstraction/font-client.h>
+
// INTERNAL INCLUDES
+#include <dali-toolkit/internal/text/bidirectional-support.h>
#include <dali-toolkit/internal/text/character-set-conversion.h>
#include <dali-toolkit/internal/text/layouts/layout-engine.h>
#include <dali-toolkit/internal/text/layouts/layout-parameters.h>
#include <dali-toolkit/internal/text/text-view.h>
#include <dali-toolkit/internal/text/visual-model.h>
-// EXTERNAL INCLUDES
-#include <limits>
-#include <vector>
-#include <dali/public-api/adaptor-framework/key.h>
-#include <dali/public-api/text-abstraction/font-client.h>
-
using std::vector;
namespace
// The natural size needs to be re-calculated.
mImpl->mRecalculateNaturalSize = true;
+ // Reset buffers.
+ mImpl->mLogicalModel->SetText( NULL, 0u );
+ mImpl->mLogicalModel->SetScripts( NULL, 0u );
+ mImpl->mLogicalModel->SetFonts( NULL, 0u );
+ mImpl->mLogicalModel->SetLineBreakInfo( NULL, 0u );
+ mImpl->mLogicalModel->SetWordBreakInfo( NULL, 0u );
+ mImpl->mLogicalModel->SetBidirectionalInfo( NULL, 0u );
+ mImpl->mLogicalModel->SetVisualToLogicalMap( NULL, 0u );
+ mImpl->mVisualModel->SetGlyphs( NULL, NULL, NULL, 0u );
+ mImpl->mVisualModel->SetGlyphPositions( NULL, 0u );
+ mImpl->mVisualModel->SetLines( NULL, 0u );
+
if( mImpl->mTextInput )
{
// Cancel previously queued events
}
}
+ Vector<BidirectionalParagraphInfoRun> bidirectionalInfo;
+ if( BIDI_INFO & operations )
+ {
+ // Some vectors with data needed to get the paragraph's bidirectional info may be void
+ // after the first time the text has been laid out.
+ // Fill the vectors again.
+
+ const Length numberOfCharacters = mImpl->mLogicalModel->GetNumberOfCharacters();
+
+ if( 0u == utf32Characters.Count() )
+ {
+ utf32Characters.Resize( numberOfCharacters );
+
+ mImpl->mLogicalModel->GetText( utf32Characters.Begin(),
+ 0u,
+ numberOfCharacters );
+ }
+
+ if( 0u == lineBreakInfo.Count() )
+ {
+ lineBreakInfo.Resize( numberOfCharacters );
+
+ mImpl->mLogicalModel->GetLineBreakInfo( lineBreakInfo.Begin(),
+ 0u,
+ numberOfCharacters );
+ }
+
+ if( 0u == scripts.Count() )
+ {
+ scripts.Resize( mImpl->mLogicalModel->GetNumberOfScriptRuns( 0u,
+ numberOfCharacters ) );
+ mImpl->mLogicalModel->GetScriptRuns( scripts.Begin(),
+ 0u,
+ numberOfCharacters );
+ }
+
+ // Count the number of LINE_NO_BREAK to reserve some space for the vector of paragraph's
+ // bidirectional info.
+
+ Length numberOfParagraphs = 0u;
+
+ const TextAbstraction::LineBreakInfo* lineBreakInfoBuffer = lineBreakInfo.Begin();
+ for( Length index = 0u; index < characterCount; ++index )
+ {
+ if( TextAbstraction::LINE_NO_BREAK == *( lineBreakInfoBuffer + index ) )
+ {
+ ++numberOfParagraphs;
+ }
+ }
+
+ bidirectionalInfo.Reserve( numberOfParagraphs );
+
+ // Calculates the bidirectional info for the whole paragraph if it contains right to left scripts.
+ SetBidirectionalInfo( utf32Characters,
+ scripts,
+ lineBreakInfo,
+ bidirectionalInfo );
+
+ mImpl->mLogicalModel->SetBidirectionalInfo( bidirectionalInfo.Begin(),
+ bidirectionalInfo.Count() );
+ }
+
Vector<GlyphInfo> glyphs;
Vector<CharacterIndex> glyphsToCharactersMap;
Vector<Length> charactersPerGlyph;
if( LAYOUT & operations )
{
+ // Some vectors with data needed to layout and reorder may be void
+ // after the first time the text has been laid out.
+ // Fill the vectors again.
+
const Length numberOfCharacters = mImpl->mLogicalModel->GetNumberOfCharacters();
+ numberOfGlyphs = mImpl->mVisualModel->GetNumberOfGlyphs();
- if( 0u == numberOfGlyphs )
+ if( 0u == lineBreakInfo.Count() )
{
- numberOfGlyphs = mImpl->mVisualModel->GetNumberOfGlyphs();
-
lineBreakInfo.Resize( numberOfCharacters );
- wordBreakInfo.Resize( numberOfCharacters );
- glyphs.Resize( numberOfGlyphs );
- glyphsToCharactersMap.Resize( numberOfGlyphs );
- charactersPerGlyph.Resize( numberOfGlyphs );
-
mImpl->mLogicalModel->GetLineBreakInfo( lineBreakInfo.Begin(),
0u,
numberOfCharacters );
+ }
+ if( 0u == wordBreakInfo.Count() )
+ {
+ wordBreakInfo.Resize( numberOfCharacters );
mImpl->mLogicalModel->GetWordBreakInfo( wordBreakInfo.Begin(),
0u,
numberOfCharacters );
+ }
+ if( 0u == glyphs.Count() )
+ {
+ glyphs.Resize( numberOfGlyphs );
mImpl->mVisualModel->GetGlyphs( glyphs.Begin(),
0u,
numberOfGlyphs );
+ }
+ if( 0u == glyphsToCharactersMap.Count() )
+ {
+ glyphsToCharactersMap.Resize( numberOfGlyphs );
mImpl->mVisualModel->GetGlyphToCharacterMap( glyphsToCharactersMap.Begin(),
0u,
numberOfGlyphs );
+ }
+ if( 0u == charactersPerGlyph.Count() )
+ {
+ charactersPerGlyph.Resize( numberOfGlyphs );
mImpl->mVisualModel->GetCharactersPerGlyphMap( charactersPerGlyph.Begin(),
0u,
numberOfGlyphs );
if( viewUpdated )
{
+ // Reorder the lines
+ if( REORDER & operations )
+ {
+ const Length numberOfBidiParagraphs = mImpl->mLogicalModel->GetNumberOfBidirectionalInfoRuns( 0u, numberOfCharacters );
+
+ if( 0u == bidirectionalInfo.Count() )
+ {
+ bidirectionalInfo.Resize( numberOfBidiParagraphs );
+ mImpl->mLogicalModel->GetBidirectionalInfo( bidirectionalInfo.Begin(),
+ 0u,
+ numberOfCharacters );
+ }
+
+ // Check first if there are paragraphs with bidirectional info.
+ if( 0u != bidirectionalInfo.Count() )
+ {
+ // Get the lines
+ const Length numberOfLines = mImpl->mVisualModel->GetNumberOfLines();
+
+ // Reorder the lines.
+ Vector<BidirectionalLineInfoRun> lineBidirectionalInfoRuns;
+ lineBidirectionalInfoRuns.Reserve( numberOfLines ); // Reserve because is not known yet how many lines have right to left characters.
+ ReorderLines( bidirectionalInfo,
+ lines,
+ lineBidirectionalInfoRuns );
+
+ // Set the bidirectional info into the model.
+ const Length numberOfBidirectionalInfoRuns = lineBidirectionalInfoRuns.Count();
+ mImpl->mLogicalModel->SetVisualToLogicalMap( lineBidirectionalInfoRuns.Begin(),
+ numberOfBidirectionalInfoRuns );
+
+ // Set the bidirectional info per line into the layout parameters.
+ layoutParameters.lineBidirectionalInfoRunsBuffer = lineBidirectionalInfoRuns.Begin();
+ layoutParameters.numberOfBidirectionalInfoRuns = numberOfBidirectionalInfoRuns;
+
+ // Get the character to glyph conversion table and set into the layout.
+ Vector<GlyphIndex> characterToGlyphMap;
+ characterToGlyphMap.Resize( numberOfCharacters );
+
+ layoutParameters.charactersToGlyphsBuffer = characterToGlyphMap.Begin();
+ mImpl->mVisualModel->GetCharacterToGlyphMap( layoutParameters.charactersToGlyphsBuffer,
+ 0u,
+ numberOfCharacters );
+
+ // Get the glyphs per character table and set into the layout.
+ Vector<Length> glyphsPerCharacter;
+ glyphsPerCharacter.Resize( numberOfCharacters );
+
+ layoutParameters.glyphsPerCharacterBuffer = glyphsPerCharacter.Begin();
+ mImpl->mVisualModel->GetGlyphsPerCharacterMap( layoutParameters.glyphsPerCharacterBuffer,
+ 0u,
+ numberOfCharacters );
+
+ // Re-layout the text. Reorder those lines with right to left characters.
+ mImpl->mLayoutEngine.ReLayoutRightToLeftLines( layoutParameters,
+ glyphPositions );
+
+ // Free the allocated memory used to store the conversion table in the bidirectional line info run.
+ for( Vector<BidirectionalLineInfoRun>::Iterator it = lineBidirectionalInfoRuns.Begin(),
+ endIt = lineBidirectionalInfoRuns.End();
+ it != endIt;
+ ++it )
+ {
+ BidirectionalLineInfoRun& bidiLineInfo = *it;
+
+ free( bidiLineInfo.visualToLogicalMap );
+ }
+ }
+ }
+
// Sets the positions into the model.
if( UPDATE_POSITIONS & operations )
{