numberOfChars = currentText.Count() - cursorIndex;
}
- if( cursorIndex >= 0 &&
- (cursorIndex + numberOfChars) <= currentText.Count() )
+ if( (cursorIndex + numberOfChars) <= currentText.Count() )
{
Vector<Character>::Iterator first = currentText.Begin() + cursorIndex;
Vector<Character>::Iterator last = first + numberOfChars;
{
// Reset the scroll position.
mImpl->mEventData->mScrollPosition = Vector2::ZERO;
- mImpl->mEventData->mScrollAfterUpdateCursorPosition = true;
+ mImpl->mEventData->mScrollAfterUpdatePosition = true;
}
}
// Queue a cursor reposition event; this must wait until after DoRelayout()
mImpl->mEventData->mUpdateCursorPosition = true;
- mImpl->mEventData->mScrollAfterUpdateCursorPosition = true;
+ mImpl->mEventData->mScrollAfterUpdatePosition = true;
}
void Controller::TextDeletedEvent()
REORDER );
// Queue a cursor reposition event; this must wait until after DoRelayout()
- mImpl->mEventData->mUpdateCursorPosition = true;
- mImpl->mEventData->mScrollAfterUpdateCursorPosition = true;
+ mImpl->mEventData->mScrollAfterDelete = true;
}
bool Controller::DoRelayout( const Size& size,
int keyCode = keyEvent.keyCode;
const std::string& keyString = keyEvent.keyPressed;
+ // Hide the grab handle.
+ mImpl->mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
+
// Pre-process to separate modifying events from non-modifying input events.
if( Dali::DALI_KEY_ESCAPE == keyCode )
{
if( removed )
{
- if( 0u == mImpl->mLogicalModel->mText.Count() )
+ if( 0u != mImpl->mLogicalModel->mText.Count() ||
+ !mImpl->IsPlaceholderAvailable() )
{
- ShowPlaceholderText();
- mImpl->mEventData->mUpdateCursorPosition = true;
+ mImpl->QueueModifyEvent( ModifyEvent::TEXT_DELETED );
}
else
{
- mImpl->QueueModifyEvent( ModifyEvent::TEXT_DELETED );
+ ShowPlaceholderText();
+ mImpl->mEventData->mUpdateCursorPosition = true;
}
textChanged = true;
if( NULL != mImpl->mEventData )
{
+ const bool isShowingPlaceholderText = mImpl->IsShowingPlaceholderText();
if( 1u == tapCount )
{
bool tapDuringEditMode( EventData::EDITING == mImpl->mEventData->mState );
- if( ! mImpl->IsShowingPlaceholderText() &&
- EventData::EDITING == mImpl->mEventData->mState )
+ if( !isShowingPlaceholderText && tapDuringEditMode )
{
// Grab handle is not shown until a tap is received whilst EDITING
if( tapDuringEditMode )
mImpl->ChangeState( EventData::EDITING );
}
- else if( mImpl->mEventData->mSelectionEnabled &&
+ else if( !isShowingPlaceholderText &&
+ mImpl->mEventData->mSelectionEnabled &&
( 2u == tapCount ) )
{
mImpl->ChangeState( EventData::SELECTING );
targetSize = mImpl->mControlSize;
}
-void Controller::AddDecoration( Actor& actor )
+void Controller::AddDecoration( Actor& actor, bool needsClipping )
{
- mImpl->mControlInterface.AddDecoration( actor );
+ mImpl->mControlInterface.AddDecoration( actor, needsClipping );
}
void Controller::DecorationEvent( HandleType handleType, HandleState state, float x, float y )