mImpl->UpdateModel( onlyOnceOperations );
// Layout the text for the new width.
- mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending | LAYOUT );
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending | LAYOUT | REORDER );
// Store the actual control's size to restore later.
const Size actualControlSize = mImpl->mModel->mVisualModel->mControlSize;
DoRelayout( Size( MAX_FLOAT, MAX_FLOAT ),
static_cast<OperationsMask>( onlyOnceOperations |
- LAYOUT ),
+ LAYOUT | REORDER ),
naturalSize.GetVectorXY() );
// Do not do again the only once operations.
Size layoutSize;
if( fabsf( width - mImpl->mModel->mVisualModel->mControlSize.width ) > Math::MACHINE_EPSILON_1000 ||
- mImpl->mTextUpdateInfo.mFullRelayoutNeeded )
+ mImpl->mTextUpdateInfo.mFullRelayoutNeeded ||
+ mImpl->mTextUpdateInfo.mClearAll )
{
// Operations that can be done only once until the text changes.
const OperationsMask onlyOnceOperations = static_cast<OperationsMask>( CONVERT_TO_UTF32 |
// Do nothing.
return false;
}
- else if( Dali::DALI_KEY_ESCAPE == keyCode )
+ else if( Dali::DALI_KEY_ESCAPE == keyCode || Dali::DALI_KEY_BACK == keyCode )
{
- // Escape key is a special case which causes focus loss
- KeyboardFocusLostEvent();
-
- // Will request for relayout.
- relayoutNeeded = true;
+ // Do nothing
+ return false;
}
else if( ( Dali::DALI_KEY_CURSOR_LEFT == keyCode ) ||
( Dali::DALI_KEY_CURSOR_RIGHT == keyCode ) ||
}
}
+void Controller::SetControlInterface( ControlInterface* controlInterface )
+{
+ mImpl->mControlInterface = controlInterface;
+}
+
+bool Controller::ShouldClearFocusOnEscape() const
+{
+ return mImpl->mShouldClearFocusOnEscape;
+}
+
// private : Private contructors & copy operator.
Controller::Controller()