float yPosition = event.p3.mFloat - alignmentOffset.y;
float height(0.0f);
GetClosestCursorPosition( mPrimaryCursorPosition, xPosition, yPosition, height );
- mDecorator->SetPosition( PRIMARY_CURSOR, xPosition, yPosition, height );
+ mDecorator->SetPosition( PRIMARY_CURSOR, xPosition, yPosition, height, height ); // TODO: To be fixed in the next patch.
mUpdateCursorPosition = false;
mDecoratorUpdated = true;
GetClosestCursorPosition( mPrimaryCursorPosition, xPosition, yPosition, height );
- mDecorator->SetPosition( PRIMARY_CURSOR, xPosition, yPosition, height );
+ mDecorator->SetPosition( PRIMARY_CURSOR, xPosition, yPosition, height, height ); // TODO: To be fixed in the next patch.
+
//mDecorator->HidePopup();
ChangeState ( EDITING );
mDecoratorUpdated = true;
}
}
- mDecorator->SetPosition( PRIMARY_CURSOR, visualX, visualY, height );
+ mDecorator->SetPosition( PRIMARY_CURSOR, visualX, visualY, height, height ); // TODO: To be fixed in the next patch.
mDecoratorUpdated = true;
}