Added some Selection Highlight code to Decorator
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / text-controller.cpp
index e3c9ca3..1a39d16 100644 (file)
@@ -126,7 +126,7 @@ struct Controller::TextInput
     mCursorBlinkEnabled( true ),
     mGrabHandleEnabled( true ),
     mGrabHandlePopupEnabled( true ),
-    mSelectionEnabled( false ),
+    mSelectionEnabled( true ),
     mHorizontalScrollingEnabled( true ),
     mVerticalScrollingEnabled( false ),
     mUpdateCursorPosition( false )
@@ -254,6 +254,8 @@ struct Controller::TextInput
              2u == tapCount )
     {
       ChangeState( SELECTING );
+
+      RepositionSelectionHandles( event.p2.mFloat, event.p3.mFloat );
     }
   }
 
@@ -337,6 +339,36 @@ struct Controller::TextInput
     }
   }
 
+  void RepositionSelectionHandles( float visualX, float visualY )
+  {
+    // TODO - Find which word was selected
+
+    const Vector<GlyphInfo>& glyphs = mVisualModel->mGlyphs;
+    const Vector<Vector2>::SizeType glyphCount = glyphs.Count();
+
+    const Vector<Vector2>& positions = mVisualModel->mGlyphPositions;
+    const Vector<Vector2>::SizeType positionCount = positions.Count();
+
+    // Guard against glyphs which did not fit inside the layout
+    const Vector<Vector2>::SizeType count = (positionCount < glyphCount) ? positionCount : glyphCount;
+
+    if( count )
+    {
+      float primaryX   = positions[0].x;
+      float secondaryX = positions[count-1].x + glyphs[count-1].width;
+
+      // TODO - multi-line selection
+      const Vector<LineRun>& lines = mVisualModel->mLines;
+      float height = lines.Count() ? lines[0].lineSize.height : 0.0f;
+
+      mDecorator->SetPosition( PRIMARY_SELECTION_HANDLE,   primaryX,   0.0f, height );
+      mDecorator->SetPosition( SECONDARY_SELECTION_HANDLE, secondaryX, 0.0f, height );
+
+      mDecorator->ClearHighlights();
+      mDecorator->AddHighlight( primaryX, 0.0f, secondaryX, height );
+    }
+  }
+
   void ChangeState( State newState )
   {
     if( mState != newState )
@@ -409,11 +441,11 @@ struct Controller::TextInput
       totalHeight += lines[lineIndex].lineSize.height;
       if( y < totalHeight )
       {
-        break;
+        return lineIndex;
       }
     }
 
-    return lineIndex;
+    return lineIndex-1;
   }
 
   void GetClosestCursorPosition( CharacterIndex& logical, float& visualX, float& visualY, float& height )
@@ -509,7 +541,7 @@ struct Controller::TextInput
 
     float visualX( 0.0f );
     float visualY( 0.0f );
-    LineIndex lineIndex( 0u );
+    float height( 0.0f );
     const Vector<LineRun>& lineRuns = mVisualModel->mLines;
 
     if( cursorGlyph > 0 )
@@ -521,17 +553,19 @@ struct Controller::TextInput
         visualX += mVisualModel->mGlyphs[ cursorGlyph ].width;
 
       // Find the line height
-      for( GlyphIndex lastGlyph = 0; lineIndex < lineRuns.Count(); ++lineIndex )
+      GlyphIndex lastGlyph( 0 );
+      for( LineIndex lineIndex = 0u; lineIndex < lineRuns.Count(); ++lineIndex )
       {
         lastGlyph = (lineRuns[lineIndex].glyphIndex + lineRuns[lineIndex].numberOfGlyphs);
         if( cursorGlyph < lastGlyph )
         {
+          height = lineRuns[lineIndex].lineSize.height;
           break;
         }
       }
     }
 
-    mDecorator->SetPosition( PRIMARY_CURSOR, visualX, visualY, lineRuns[lineIndex].lineSize.height );
+    mDecorator->SetPosition( PRIMARY_CURSOR, visualX, visualY, height );
     mDecoratorUpdated = true;
   }