mCursorBlinkEnabled( true ),
mGrabHandleEnabled( true ),
mGrabHandlePopupEnabled( true ),
- mSelectionEnabled( false ),
+ mSelectionEnabled( true ),
mHorizontalScrollingEnabled( true ),
mVerticalScrollingEnabled( false ),
mUpdateCursorPosition( false )
2u == tapCount )
{
ChangeState( SELECTING );
+
+ RepositionSelectionHandles( event.p2.mFloat, event.p3.mFloat );
}
}
}
}
+ void RepositionSelectionHandles( float visualX, float visualY )
+ {
+ // TODO - Find which word was selected
+
+ const Vector<GlyphInfo>& glyphs = mVisualModel->mGlyphs;
+ const Vector<Vector2>::SizeType glyphCount = glyphs.Count();
+
+ const Vector<Vector2>& positions = mVisualModel->mGlyphPositions;
+ const Vector<Vector2>::SizeType positionCount = positions.Count();
+
+ // Guard against glyphs which did not fit inside the layout
+ const Vector<Vector2>::SizeType count = (positionCount < glyphCount) ? positionCount : glyphCount;
+
+ if( count )
+ {
+ float primaryX = positions[0].x;
+ float secondaryX = positions[count-1].x + glyphs[count-1].width;
+
+ // TODO - multi-line selection
+ const Vector<LineRun>& lines = mVisualModel->mLines;
+ float height = lines.Count() ? lines[0].lineSize.height : 0.0f;
+
+ mDecorator->SetPosition( PRIMARY_SELECTION_HANDLE, primaryX, 0.0f, height );
+ mDecorator->SetPosition( SECONDARY_SELECTION_HANDLE, secondaryX, 0.0f, height );
+
+ mDecorator->ClearHighlights();
+ mDecorator->AddHighlight( primaryX, 0.0f, secondaryX, height );
+ }
+ }
+
void ChangeState( State newState )
{
if( mState != newState )
mFontClient = TextAbstraction::FontClient::Get();
mView.SetVisualModel( mVisualModel );
+
+ // Set the text properties to default
+ mVisualModel->SetTextColor( Color::WHITE );
+ mVisualModel->SetShadowOffset( Vector2::ZERO );
+ mVisualModel->SetShadowColor( Vector4::ZERO );
+ mVisualModel->SetUnderlineEnabled( false );
}
~Impl()
}
}
+const Vector4& Controller::GetTextColor() const
+{
+ return mImpl->mVisualModel->GetTextColor();
+}
+
+const Vector2& Controller::GetShadowOffset() const
+{
+ return mImpl->mVisualModel->GetShadowOffset();
+}
+
+const Vector4& Controller::GetShadowColor() const
+{
+ return mImpl->mVisualModel->GetShadowColor();
+}
+
+const Vector4& Controller::GetUnderlineColor() const
+{
+ return mImpl->mVisualModel->GetUnderlineColor();
+}
+
+bool Controller::IsUnderlineEnabled() const
+{
+ return mImpl->mVisualModel->IsUnderlineEnabled();
+}
+
+void Controller::SetTextColor( const Vector4& textColor )
+{
+ mImpl->mVisualModel->SetTextColor( textColor );
+}
+
+void Controller::SetShadowOffset( const Vector2& shadowOffset )
+{
+ mImpl->mVisualModel->SetShadowOffset( shadowOffset );
+}
+
+void Controller::SetShadowColor( const Vector4& shadowColor )
+{
+ mImpl->mVisualModel->SetShadowColor( shadowColor );
+}
+
+void Controller::SetUnderlineColor( const Vector4& color )
+{
+ mImpl->mVisualModel->SetUnderlineColor( color );
+}
+
+void Controller::SetUnderlineEnabled( bool enabled )
+{
+ mImpl->mVisualModel->SetUnderlineEnabled( enabled );
+}
+
void Controller::EnableTextInput( DecoratorPtr decorator )
{
if( !mImpl->mTextInput )
glyphs,
glyphsToCharactersMap,
charactersPerGlyph );
+
+ // Create the 'number of glyphs' per character and the glyph to character conversion tables.
+ mImpl->mVisualModel->CreateGlyphsPerCharacterTable( numberOfCharacters );
+ mImpl->mVisualModel->CreateCharacterToGlyphTable( numberOfCharacters );
}
const Length numberOfGlyphs = glyphs.Count();
{
mImpl->mFontClient.GetGlyphMetrics( glyphs.Begin(), numberOfGlyphs );
}
-
- if( 0u != numberOfGlyphs )
- {
- // Create the glyph to character conversion table and the 'number of glyphs' per character.
- mImpl->mVisualModel->CreateCharacterToGlyphTable(numberOfCharacters );
- mImpl->mVisualModel->CreateGlyphsPerCharacterTable( numberOfCharacters );
- }
}
bool Controller::DoRelayout( const Size& size,
void Controller::CalculateTextAlignment( const Size& size )
{
- // TODO : Calculate the vertical offset.
-
// Get the direction of the first character.
const CharacterDirection firstParagraphDirection = mImpl->mLogicalModel->GetCharacterDirection( 0u );
const Size& actualSize = mImpl->mVisualModel->GetActualSize();
// If the first paragraph is right to left swap ALIGN_BEGIN and ALIGN_END;
- LayoutEngine::Alignment alignment = mImpl->mLayoutEngine.GetAlignment();
+ LayoutEngine::HorizontalAlignment horizontalAlignment = mImpl->mLayoutEngine.GetHorizontalAlignment();
if( firstParagraphDirection &&
- ( LayoutEngine::ALIGN_CENTER != alignment ) )
+ ( LayoutEngine::HORIZONTAL_ALIGN_CENTER != horizontalAlignment ) )
{
- if( LayoutEngine::ALIGN_BEGIN == alignment )
+ if( LayoutEngine::HORIZONTAL_ALIGN_BEGIN == horizontalAlignment )
{
- alignment = LayoutEngine::ALIGN_END;
+ horizontalAlignment = LayoutEngine::HORIZONTAL_ALIGN_END;
}
else
{
- alignment = LayoutEngine::ALIGN_BEGIN;
+ horizontalAlignment = LayoutEngine::HORIZONTAL_ALIGN_BEGIN;
}
}
- switch( alignment )
+ switch( horizontalAlignment )
{
- case LayoutEngine::ALIGN_BEGIN:
+ case LayoutEngine::HORIZONTAL_ALIGN_BEGIN:
{
- mImpl->mAlignmentOffset = Vector2::ZERO;
+ mImpl->mAlignmentOffset.x = 0.f;
break;
}
- case LayoutEngine::ALIGN_CENTER:
+ case LayoutEngine::HORIZONTAL_ALIGN_CENTER:
{
- mImpl->mAlignmentOffset.y = 0.f;
const int intOffset = static_cast<int>( 0.5f * ( size.width - actualSize.width ) ); // try to avoid pixel alignment.
mImpl->mAlignmentOffset.x = static_cast<float>( intOffset );
break;
}
- case LayoutEngine::ALIGN_END:
+ case LayoutEngine::HORIZONTAL_ALIGN_END:
{
- mImpl->mAlignmentOffset.y = 0.f;
mImpl->mAlignmentOffset.x = size.width - actualSize.width;
break;
}
}
+
+ const LayoutEngine::VerticalAlignment verticalAlignment = mImpl->mLayoutEngine.GetVerticalAlignment();
+ switch( verticalAlignment )
+ {
+ case LayoutEngine::VERTICAL_ALIGN_TOP:
+ {
+ mImpl->mAlignmentOffset.y = 0.f;
+ break;
+ }
+ case LayoutEngine::VERTICAL_ALIGN_CENTER:
+ {
+ const int intOffset = static_cast<int>( 0.5f * ( size.height - actualSize.height ) ); // try to avoid pixel alignment.
+ mImpl->mAlignmentOffset.y = static_cast<float>( intOffset );
+ break;
+ }
+ case LayoutEngine::VERTICAL_ALIGN_BOTTOM:
+ {
+ mImpl->mAlignmentOffset.y = size.height - actualSize.height;
+ break;
+ }
+ }
}
View& Controller::GetView()