Fixed grab-handle area position
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / text-controller.cpp
index b4d4bb5..151539c 100644 (file)
@@ -79,6 +79,7 @@ struct Controller::TextInput
     KEYBOARD_FOCUS_LOST_EVENT,
     CURSOR_KEY_EVENT,
     TAP_EVENT,
+    PAN_EVENT,
     GRAB_HANDLE_EVENT
   };
 
@@ -108,7 +109,8 @@ struct Controller::TextInput
   {
     INACTIVE,
     SELECTING,
-    EDITING
+    EDITING,
+    EDITING_WITH_POPUP
   };
 
   TextInput( LogicalModelPtr logicalModel,
@@ -121,14 +123,21 @@ struct Controller::TextInput
     mPrimaryCursorPosition( 0u ),
     mSecondaryCursorPosition( 0u ),
     mDecoratorUpdated( false ),
-    mCursorBlinkEnabled( true )
+    mCursorBlinkEnabled( true ),
+    mGrabHandleEnabled( true ),
+    mGrabHandlePopupEnabled( true ),
+    mSelectionEnabled( false ),
+    mHorizontalScrollingEnabled( true ),
+    mVerticalScrollingEnabled( false ),
+    mUpdateCursorPosition( false )
   {
   }
 
   /**
    * @brief Helper to move the cursor, grab handle etc.
    */
-  bool ProcessInputEvents()
+  bool ProcessInputEvents( const Vector2& controlSize,
+                           const Vector2& alignmentOffset )
   {
     mDecoratorUpdated = false;
 
@@ -155,7 +164,12 @@ struct Controller::TextInput
           }
           case TAP_EVENT:
           {
-            OnTapEvent( *iter );
+            OnTapEvent( *iter, alignmentOffset );
+            break;
+          }
+          case PAN_EVENT:
+          {
+            OnPanEvent( *iter, controlSize, alignmentOffset );
             break;
           }
           case GRAB_HANDLE_EVENT:
@@ -167,6 +181,13 @@ struct Controller::TextInput
       }
     }
 
+    // The cursor must also be repositioned after inserts into the model
+    if( mUpdateCursorPosition )
+    {
+      UpdateCursorPosition();
+      mUpdateCursorPosition = false;
+    }
+
     mEventQueue.clear();
 
     return mDecoratorUpdated;
@@ -206,22 +227,13 @@ struct Controller::TextInput
     }
   }
 
-  void HandleBackspaceKey()
-  {
-    // TODO
-  }
-
   void HandleCursorKey( int keyCode )
   {
     // TODO
   }
 
-  void HandleKeyString( const char* keyString )
-  {
-    // TODO
-  }
-
-  void OnTapEvent( const Event& event )
+  void OnTapEvent( const Event& event,
+                   const Vector2& alignmentOffset  )
   {
     unsigned int tapCount = event.p1.mUint;
 
@@ -229,20 +241,76 @@ struct Controller::TextInput
     {
       ChangeState( EDITING );
 
-      float xPosition = event.p2.mFloat;
-      float yPosition = event.p3.mFloat;
+      float xPosition = event.p2.mFloat - alignmentOffset.x;
+      float yPosition = event.p3.mFloat - alignmentOffset.y;
       float height(0.0f);
-      GetClosestCursorPosition( xPosition, yPosition, height );
+      GetClosestCursorPosition( mPrimaryCursorPosition, xPosition, yPosition, height );
       mDecorator->SetPosition( PRIMARY_CURSOR, xPosition, yPosition, height );
+      mUpdateCursorPosition = false;
 
       mDecoratorUpdated = true;
     }
-    else if( 2u == tapCount )
+    else if( mSelectionEnabled &&
+             2u == tapCount )
     {
       ChangeState( SELECTING );
     }
   }
 
+  void OnPanEvent( const Event& event,
+                   const Vector2& controlSize,
+                   const Vector2& alignmentOffset )
+  {
+    int state = event.p1.mInt;
+
+    if( Gesture::Started    == state ||
+        Gesture::Continuing == state )
+    {
+      const Vector2& actualSize = mVisualModel->GetActualSize();
+
+      if( mHorizontalScrollingEnabled )
+      {
+        const float displacementX = event.p2.mFloat;
+        mScrollPosition.x += displacementX;
+
+        // Clamp between -space & 0 (and the text alignment).
+        const float contentWidth = actualSize.width;
+        if( contentWidth > controlSize.width )
+        {
+          const float space = ( contentWidth - controlSize.width ) + alignmentOffset.x;
+          mScrollPosition.x = ( mScrollPosition.x < -space ) ? -space : mScrollPosition.x;
+          mScrollPosition.x = ( mScrollPosition.x > -alignmentOffset.x ) ? -alignmentOffset.x : mScrollPosition.x;
+
+          mDecoratorUpdated = true;
+        }
+        else
+        {
+          mScrollPosition.x = 0.f;
+        }
+      }
+
+      if( mVerticalScrollingEnabled )
+      {
+        const float displacementY = event.p3.mFloat;
+        mScrollPosition.y += displacementY;
+
+        // Clamp between -space & 0 (and the text alignment).
+        if( actualSize.height > controlSize.height )
+        {
+          const float space = ( actualSize.height - controlSize.height ) + alignmentOffset.y;
+          mScrollPosition.y = ( mScrollPosition.y < -space ) ? -space : mScrollPosition.y;
+          mScrollPosition.y = ( mScrollPosition.y > -alignmentOffset.y ) ? -alignmentOffset.y : mScrollPosition.y;
+
+          mDecoratorUpdated = true;
+        }
+        else
+        {
+          mScrollPosition.y = 0.f;
+        }
+      }
+    }
+  }
+
   void OnGrabHandleEvent( const Event& event )
   {
     unsigned int state = event.p1.mUint;
@@ -253,17 +321,20 @@ struct Controller::TextInput
       float yPosition = event.p3.mFloat;
       float height(0.0f);
 
-      GetClosestCursorPosition( xPosition, yPosition, height );
+      GetClosestCursorPosition( mPrimaryCursorPosition, xPosition, yPosition, height );
 
       mDecorator->SetPosition( PRIMARY_CURSOR, xPosition, yPosition, height );
-      mDecorator->HidePopup();
+      //mDecorator->HidePopup();
+      ChangeState ( EDITING );
       mDecoratorUpdated = true;
     }
-    else if ( GRAB_HANDLE_RELEASED == state )
+    else if ( mGrabHandlePopupEnabled &&
+              GRAB_HANDLE_RELEASED == state )
     {
-      mDecorator->ShowPopup();
+      //mDecorator->ShowPopup();
+      ChangeState ( EDITING_WITH_POPUP );
+      mDecoratorUpdated = true;
     }
-
   }
 
   void ChangeState( State newState )
@@ -278,7 +349,7 @@ struct Controller::TextInput
         mDecorator->StopCursorBlink();
         mDecorator->SetGrabHandleActive( false );
         mDecorator->SetSelectionActive( false );
-        mDecorator->HidePopup();
+        mDecorator->SetPopupActive( false );
         mDecoratorUpdated = true;
       }
       else if ( SELECTING == mState )
@@ -296,55 +367,174 @@ struct Controller::TextInput
         {
           mDecorator->StartCursorBlink();
         }
-        mDecorator->SetGrabHandleActive( true );
+        if( mGrabHandleEnabled )
+        {
+          mDecorator->SetGrabHandleActive( true );
+        }
+        if( mGrabHandlePopupEnabled )
+        {
+          mDecorator->SetPopupActive( false );
+        }
+        mDecorator->SetSelectionActive( false );
+        mDecoratorUpdated = true;
+      }
+      else if( EDITING_WITH_POPUP == mState )
+      {
+        mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
+        if( mCursorBlinkEnabled )
+        {
+          mDecorator->StartCursorBlink();
+        }
+        if( mGrabHandleEnabled )
+        {
+          mDecorator->SetGrabHandleActive( true );
+        }
+        if( mGrabHandlePopupEnabled )
+        {
+          mDecorator->SetPopupActive( true );
+        }
         mDecorator->SetSelectionActive( false );
         mDecoratorUpdated = true;
       }
     }
   }
 
-  void GetClosestCursorPosition( float& x, float& y, float& height )
+  LineIndex GetClosestLine( float y )
   {
-    // TODO - Look at LineRuns first
+    LineIndex lineIndex( 0u );
 
-    Text::Length numberOfGlyphs = mVisualModel->GetNumberOfGlyphs();
-    if( 0 == numberOfGlyphs )
+    const Vector<LineRun>& lines = mVisualModel->mLines;
+    for( float totalHeight = 0; lineIndex < lines.Count(); ++lineIndex )
+    {
+      totalHeight += lines[lineIndex].lineSize.height;
+      if( y < totalHeight )
+      {
+        return lineIndex;
+      }
+    }
+
+    return lineIndex-1;
+  }
+
+  void GetClosestCursorPosition( CharacterIndex& logical, float& visualX, float& visualY, float& height )
+  {
+    Length numberOfGlyphs = mVisualModel->mGlyphs.Count();
+    Length numberOfLines  = mVisualModel->mLines.Count();
+    if( 0 == numberOfGlyphs ||
+        0 == numberOfLines )
     {
       return;
     }
 
-    Vector<GlyphInfo>& glyphs = mVisualModel->mGlyphs;
+    // Transform to visual model coords
+    visualX -= mScrollPosition.x;
+    visualY -= mScrollPosition.y;
+
+    // Find which line is closest
+    LineIndex lineIndex( GetClosestLine( visualY ) );
+
+    const Vector<GlyphInfo>& glyphs = mVisualModel->mGlyphs;
     const GlyphInfo* const glyphsBuffer = glyphs.Begin();
 
-    Vector<Vector2>& positions = mVisualModel->mGlyphPositions;
+    const Vector<Vector2>& positions = mVisualModel->mGlyphPositions;
     const Vector2* const positionsBuffer = positions.Begin();
 
     unsigned int closestGlyph = 0;
+    bool leftOfGlyph( false ); // which side of the glyph?
     float closestDistance = MAX_FLOAT;
 
-    for( unsigned int i = 0, numberOfGLyphs = glyphs.Count(); i < numberOfGLyphs; ++i )
+    const LineRun& line = mVisualModel->mLines[lineIndex];
+    GlyphIndex startGlyph = line.glyphIndex;
+    GlyphIndex endGlyph   = line.glyphIndex + line.numberOfGlyphs;
+    DALI_ASSERT_DEBUG( endGlyph <= glyphs.Count() && "Invalid line info" );
+
+    for( GlyphIndex i = startGlyph; i < endGlyph; ++i )
     {
       const GlyphInfo& glyphInfo = *( glyphsBuffer + i );
       const Vector2& position = *( positionsBuffer + i );
       float glyphX = position.x + glyphInfo.width*0.5f;
       float glyphY = position.y + glyphInfo.height*0.5f;
 
-      float distanceToGlyph = fabsf( glyphX - x ) + fabsf( glyphY - y );
+      float distanceToGlyph = fabsf( glyphX - visualX ) + fabsf( glyphY - visualY );
 
       if( distanceToGlyph < closestDistance )
       {
         closestDistance = distanceToGlyph;
         closestGlyph = i;
+        leftOfGlyph = ( visualX < glyphX );
       }
     }
 
-    // TODO - Consider RTL languages
-    x = positions[closestGlyph].x + glyphs[closestGlyph].width;
-    y = 0.0f;
+    // Calculate the logical position
+    logical = mVisualModel->GetCharacterIndex( closestGlyph );
 
-    FontMetrics metrics;
-    TextAbstraction::FontClient::Get().GetFontMetrics( glyphs[closestGlyph].fontId, metrics );
-    height = metrics.height; // TODO - Fix for multi-line
+    // Returns the visual position of the glyph
+    visualX = positions[closestGlyph].x;
+    if( !leftOfGlyph )
+    {
+      visualX += glyphs[closestGlyph].width;
+
+      //if( LTR ) TODO
+        ++logical;
+    }
+    else// if ( RTL ) TODO
+    {
+      //++logical;
+    }
+    visualY = 0.0f;
+
+    height = line.lineSize.height;
+  }
+
+  void UpdateCursorPosition()
+  {
+    if( 0 == mVisualModel->mGlyphs.Count() )
+    {
+      return;
+    }
+
+    // FIXME GetGlyphIndex() is behaving strangely
+#if 0
+    GlyphIndex cursorGlyph = mVisualModel->GetGlyphIndex( mPrimaryCursorPosition );
+#else
+    GlyphIndex cursorGlyph( 0u );
+    for( cursorGlyph = 0; cursorGlyph < mVisualModel->mGlyphs.Count(); ++cursorGlyph )
+    {
+      if( mPrimaryCursorPosition == mVisualModel->GetCharacterIndex( cursorGlyph ) )
+      {
+        break;
+      }
+    }
+#endif
+
+    float visualX( 0.0f );
+    float visualY( 0.0f );
+    float height( 0.0f );
+    const Vector<LineRun>& lineRuns = mVisualModel->mLines;
+
+    if( cursorGlyph > 0 )
+    {
+      --cursorGlyph;
+
+      visualX = mVisualModel->mGlyphPositions[ cursorGlyph ].x;
+      //if( LTR ) TODO
+        visualX += mVisualModel->mGlyphs[ cursorGlyph ].width;
+
+      // Find the line height
+      GlyphIndex lastGlyph( 0 );
+      for( LineIndex lineIndex = 0u; lineIndex < lineRuns.Count(); ++lineIndex )
+      {
+        lastGlyph = (lineRuns[lineIndex].glyphIndex + lineRuns[lineIndex].numberOfGlyphs);
+        if( cursorGlyph < lastGlyph )
+        {
+          height = lineRuns[lineIndex].lineSize.height;
+          break;
+        }
+      }
+    }
+
+    mDecorator->SetPosition( PRIMARY_CURSOR, visualX, visualY, height );
+    mDecoratorUpdated = true;
   }
 
   LogicalModelPtr mLogicalModel;
@@ -364,8 +554,20 @@ struct Controller::TextInput
   CharacterIndex mPrimaryCursorPosition;   ///< Index into logical model for primary cursor
   CharacterIndex mSecondaryCursorPosition; ///< Index into logical model for secondary cursor
 
-  bool mDecoratorUpdated   : 1; ///< True if the decorator was updated during event processing
-  bool mCursorBlinkEnabled : 1; ///< True if cursor should blink when active
+  /**
+   * 0,0 means that the top-left corner of the layout matches the top-left corner of the UI control.
+   * Typically this will have a negative value with scrolling occurs.
+   */
+  Vector2 mScrollPosition; ///< The text is offset by this position when scrolling.
+
+  bool mDecoratorUpdated           : 1; ///< True if the decorator was updated during event processing
+  bool mCursorBlinkEnabled         : 1; ///< True if cursor should blink when active
+  bool mGrabHandleEnabled          : 1; ///< True if grab handle is enabled
+  bool mGrabHandlePopupEnabled     : 1; ///< True if the grab handle popu-up should be shown
+  bool mSelectionEnabled           : 1; ///< True if selection handles, highlight etc. are enabled
+  bool mHorizontalScrollingEnabled : 1; ///< True if horizontal scrolling is enabled
+  bool mVerticalScrollingEnabled   : 1; ///< True if vertical scrolling is enabled
+  bool mUpdateCursorPosition       : 1; ///< True if the visual position of the cursor must be recalculated
 };
 
 struct Controller::FontDefaults
@@ -406,6 +608,7 @@ struct Controller::Impl
     mLayoutEngine(),
     mModifyEvents(),
     mControlSize(),
+    mAlignmentOffset(),
     mOperationsPending( NO_OPERATION ),
     mRecalculateNaturalSize( true )
   {
@@ -432,6 +635,7 @@ struct Controller::Impl
   LayoutEngine mLayoutEngine;              ///< The layout engine.
   std::vector<ModifyEvent> mModifyEvents;  ///< Temporary stores the text set until the next relayout.
   Size mControlSize;                       ///< The size of the control.
+  Vector2 mAlignmentOffset;                ///< Vertical and horizontal offset of the whole text inside the control due to alignment.
   OperationsMask mOperationsPending;       ///< Operations pending to be done to layout the text.
   bool mRecalculateNaturalSize:1;          ///< Whether the natural size needs to be recalculated.
 };
@@ -501,6 +705,18 @@ void Controller::SetDefaultFontFamily( const std::string& defaultFontFamily )
   mImpl->mFontDefaults->mFontId = 0u; // Remove old font ID
   mImpl->mOperationsPending = ALL_OPERATIONS;
   mImpl->mRecalculateNaturalSize = true;
+
+  // Clear the font-specific data
+  mImpl->mLogicalModel->mFontRuns.Clear();
+  mImpl->mVisualModel->mGlyphs.Clear();
+  mImpl->mVisualModel->mGlyphsToCharacters.Clear();
+  mImpl->mVisualModel->mCharactersToGlyph.Clear();
+  mImpl->mVisualModel->mCharactersPerGlyph.Clear();
+  mImpl->mVisualModel->mGlyphsPerCharacter.Clear();
+  mImpl->mVisualModel->mGlyphPositions.Clear();
+  mImpl->mVisualModel->mLines.Clear();
+
+  RequestRelayout();
 }
 
 const std::string& Controller::GetDefaultFontFamily() const
@@ -524,6 +740,18 @@ void Controller::SetDefaultFontStyle( const std::string& defaultFontStyle )
   mImpl->mFontDefaults->mFontId = 0u; // Remove old font ID
   mImpl->mOperationsPending = ALL_OPERATIONS;
   mImpl->mRecalculateNaturalSize = true;
+
+  // Clear the font-specific data
+  mImpl->mLogicalModel->mFontRuns.Clear();
+  mImpl->mVisualModel->mGlyphs.Clear();
+  mImpl->mVisualModel->mGlyphsToCharacters.Clear();
+  mImpl->mVisualModel->mCharactersToGlyph.Clear();
+  mImpl->mVisualModel->mCharactersPerGlyph.Clear();
+  mImpl->mVisualModel->mGlyphsPerCharacter.Clear();
+  mImpl->mVisualModel->mGlyphPositions.Clear();
+  mImpl->mVisualModel->mLines.Clear();
+
+  RequestRelayout();
 }
 
 const std::string& Controller::GetDefaultFontStyle() const
@@ -547,6 +775,18 @@ void Controller::SetDefaultPointSize( float pointSize )
   mImpl->mFontDefaults->mFontId = 0u; // Remove old font ID
   mImpl->mOperationsPending = ALL_OPERATIONS;
   mImpl->mRecalculateNaturalSize = true;
+
+  // Clear the font-specific data
+  mImpl->mLogicalModel->mFontRuns.Clear();
+  mImpl->mVisualModel->mGlyphs.Clear();
+  mImpl->mVisualModel->mGlyphsToCharacters.Clear();
+  mImpl->mVisualModel->mCharactersToGlyph.Clear();
+  mImpl->mVisualModel->mCharactersPerGlyph.Clear();
+  mImpl->mVisualModel->mGlyphsPerCharacter.Clear();
+  mImpl->mVisualModel->mGlyphPositions.Clear();
+  mImpl->mVisualModel->mLines.Clear();
+
+  RequestRelayout();
 }
 
 float Controller::GetDefaultPointSize() const
@@ -607,6 +847,21 @@ bool Controller::GetEnableCursorBlink() const
   return false;
 }
 
+const Vector2& Controller::GetScrollPosition() const
+{
+  if( mImpl->mTextInput )
+  {
+    return mImpl->mTextInput->mScrollPosition;
+  }
+
+  return Vector2::ZERO;
+}
+
+const Vector2& Controller::GetAlignmentOffset() const
+{
+  return mImpl->mAlignmentOffset;
+}
+
 Vector3 Controller::GetNaturalSize()
 {
   Vector3 naturalSize;
@@ -622,6 +877,7 @@ Vector3 Controller::GetNaturalSize()
                                                                            VALIDATE_FONTS    |
                                                                            GET_LINE_BREAKS   |
                                                                            GET_WORD_BREAKS   |
+                                                                           BIDI_INFO         |
                                                                            SHAPE_TEXT        |
                                                                            GET_GLYPH_METRICS );
     // Make sure the model is up-to-date before layouting
@@ -629,6 +885,7 @@ Vector3 Controller::GetNaturalSize()
 
     // Operations that need to be done if the size changes.
     const OperationsMask sizeOperations =  static_cast<OperationsMask>( LAYOUT |
+                                                                        ALIGN  |
                                                                         REORDER );
 
     DoRelayout( Size( MAX_FLOAT, MAX_FLOAT ),
@@ -670,6 +927,7 @@ float Controller::GetHeightForWidth( float width )
                                                                            VALIDATE_FONTS    |
                                                                            GET_LINE_BREAKS   |
                                                                            GET_WORD_BREAKS   |
+                                                                           BIDI_INFO         |
                                                                            SHAPE_TEXT        |
                                                                            GET_GLYPH_METRICS );
     // Make sure the model is up-to-date before layouting
@@ -677,6 +935,7 @@ float Controller::GetHeightForWidth( float width )
 
     // Operations that need to be done if the size changes.
     const OperationsMask sizeOperations =  static_cast<OperationsMask>( LAYOUT |
+                                                                        ALIGN  |
                                                                         REORDER );
 
     DoRelayout( Size( width, MAX_FLOAT ),
@@ -698,7 +957,7 @@ float Controller::GetHeightForWidth( float width )
   return layoutSize.height;
 }
 
-bool Controller::Relayout( const Vector2& size )
+bool Controller::Relayout( const Size& size )
 {
   if( ( size.width < Math::MACHINE_EPSILON_1000 ) || ( size.height < Math::MACHINE_EPSILON_1000 ) )
   {
@@ -718,6 +977,7 @@ bool Controller::Relayout( const Vector2& size )
     // Operations that need to be done if the size changes.
     mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending |
                                                              LAYOUT                    |
+                                                             ALIGN                     |
                                                              UPDATE_ACTUAL_SIZE        |
                                                              REORDER );
 
@@ -736,10 +996,13 @@ bool Controller::Relayout( const Vector2& size )
   // Do not re-do any operation until something changes.
   mImpl->mOperationsPending = NO_OPERATION;
 
+  // After doing the text layout, the alignment offset to place the actor in the desired position can be calculated.
+  CalculateTextAlignment( size );
+
   if( mImpl->mTextInput )
   {
     // Move the cursor, grab handle etc.
-    updated = mImpl->mTextInput->ProcessInputEvents() || updated;
+    updated = mImpl->mTextInput->ProcessInputEvents( mImpl->mControlSize, mImpl->mAlignmentOffset ) || updated;
   }
 
   return updated;
@@ -775,12 +1038,23 @@ void Controller::ProcessModifyEvents()
 void Controller::ReplaceTextEvent( const std::string& text )
 {
   // Reset buffers.
+  mImpl->mLogicalModel->mText.Clear();
   mImpl->mLogicalModel->mScriptRuns.Clear();
   mImpl->mLogicalModel->mFontRuns.Clear();
   mImpl->mLogicalModel->mLineBreakInfo.Clear();
   mImpl->mLogicalModel->mWordBreakInfo.Clear();
   mImpl->mLogicalModel->mBidirectionalParagraphInfo.Clear();
+  mImpl->mLogicalModel->mCharacterDirections.Clear();
+  mImpl->mLogicalModel->mBidirectionalLineInfo.Clear();
+  mImpl->mLogicalModel->mLogicalToVisualMap.Clear();
+  mImpl->mLogicalModel->mVisualToLogicalMap.Clear();
   mImpl->mVisualModel->mGlyphs.Clear();
+  mImpl->mVisualModel->mGlyphsToCharacters.Clear();
+  mImpl->mVisualModel->mCharactersToGlyph.Clear();
+  mImpl->mVisualModel->mCharactersPerGlyph.Clear();
+  mImpl->mVisualModel->mGlyphsPerCharacter.Clear();
+  mImpl->mVisualModel->mGlyphPositions.Clear();
+  mImpl->mVisualModel->mLines.Clear();
 
   //  Convert text into UTF-32
   Vector<Character>& utf32Characters = mImpl->mLogicalModel->mText;
@@ -807,7 +1081,8 @@ void Controller::ReplaceTextEvent( const std::string& text )
   // Apply modifications to the model
   mImpl->mOperationsPending = ALL_OPERATIONS;
   UpdateModel( ALL_OPERATIONS );
-  mImpl->mOperationsPending = static_cast<OperationsMask>( LAYOUT |
+  mImpl->mOperationsPending = static_cast<OperationsMask>( LAYOUT             |
+                                                           ALIGN              |
                                                            UPDATE_ACTUAL_SIZE |
                                                            REORDER );
 }
@@ -822,7 +1097,17 @@ void Controller::InsertTextEvent( const std::string& text )
   mImpl->mLogicalModel->mLineBreakInfo.Clear();
   mImpl->mLogicalModel->mWordBreakInfo.Clear();
   mImpl->mLogicalModel->mBidirectionalParagraphInfo.Clear();
+  mImpl->mLogicalModel->mCharacterDirections.Clear();
+  mImpl->mLogicalModel->mBidirectionalLineInfo.Clear();
+  mImpl->mLogicalModel->mLogicalToVisualMap.Clear();
+  mImpl->mLogicalModel->mVisualToLogicalMap.Clear();
   mImpl->mVisualModel->mGlyphs.Clear();
+  mImpl->mVisualModel->mGlyphsToCharacters.Clear();
+  mImpl->mVisualModel->mCharactersToGlyph.Clear();
+  mImpl->mVisualModel->mCharactersPerGlyph.Clear();
+  mImpl->mVisualModel->mGlyphsPerCharacter.Clear();
+  mImpl->mVisualModel->mGlyphPositions.Clear();
+  mImpl->mVisualModel->mLines.Clear();
 
   //  Convert text into UTF-32
   Vector<Character> utf32Characters;
@@ -858,9 +1143,13 @@ void Controller::InsertTextEvent( const std::string& text )
   // Apply modifications to the model; TODO - Optimize this
   mImpl->mOperationsPending = ALL_OPERATIONS;
   UpdateModel( ALL_OPERATIONS );
-  mImpl->mOperationsPending = static_cast<OperationsMask>( LAYOUT |
+  mImpl->mOperationsPending = static_cast<OperationsMask>( LAYOUT             |
+                                                           ALIGN              |
                                                            UPDATE_ACTUAL_SIZE |
                                                            REORDER );
+
+  // Queue a cursor reposition event; this must wait until after DoRelayout()
+  mImpl->mTextInput->mUpdateCursorPosition = true;
 }
 
 void Controller::DeleteTextEvent()
@@ -873,7 +1162,17 @@ void Controller::DeleteTextEvent()
   mImpl->mLogicalModel->mLineBreakInfo.Clear();
   mImpl->mLogicalModel->mWordBreakInfo.Clear();
   mImpl->mLogicalModel->mBidirectionalParagraphInfo.Clear();
+  mImpl->mLogicalModel->mCharacterDirections.Clear();
+  mImpl->mLogicalModel->mBidirectionalLineInfo.Clear();
+  mImpl->mLogicalModel->mLogicalToVisualMap.Clear();
+  mImpl->mLogicalModel->mVisualToLogicalMap.Clear();
   mImpl->mVisualModel->mGlyphs.Clear();
+  mImpl->mVisualModel->mGlyphsToCharacters.Clear();
+  mImpl->mVisualModel->mCharactersToGlyph.Clear();
+  mImpl->mVisualModel->mCharactersPerGlyph.Clear();
+  mImpl->mVisualModel->mGlyphsPerCharacter.Clear();
+  mImpl->mVisualModel->mGlyphPositions.Clear();
+  mImpl->mVisualModel->mLines.Clear();
 
   // Delte at current cursor position
   Vector<Character>& modifyText = mImpl->mLogicalModel->mText;
@@ -894,9 +1193,13 @@ void Controller::DeleteTextEvent()
   // Apply modifications to the model; TODO - Optimize this
   mImpl->mOperationsPending = ALL_OPERATIONS;
   UpdateModel( ALL_OPERATIONS );
-  mImpl->mOperationsPending = static_cast<OperationsMask>( LAYOUT |
+  mImpl->mOperationsPending = static_cast<OperationsMask>( LAYOUT             |
+                                                           ALIGN              |
                                                            UPDATE_ACTUAL_SIZE |
                                                            REORDER );
+
+  // Queue a cursor reposition event; this must wait until after DoRelayout()
+  mImpl->mTextInput->mUpdateCursorPosition = true;
 }
 
 void Controller::UpdateModel( OperationsMask operationsRequired )
@@ -968,6 +1271,8 @@ void Controller::UpdateModel( OperationsMask operationsRequired )
     }
   }
 
+  Vector<Character> mirroredUtf32Characters;
+  bool textMirrored = false;
   if( BIDI_INFO & operations )
   {
     // Count the number of LINE_NO_BREAK to reserve some space for the vector of paragraph's
@@ -992,15 +1297,37 @@ void Controller::UpdateModel( OperationsMask operationsRequired )
                           scripts,
                           lineBreakInfo,
                           bidirectionalInfo );
-  }
+
+    if( 0u != bidirectionalInfo.Count() )
+    {
+      // This paragraph has right to left text. Some characters may need to be mirrored.
+      // TODO: consider if the mirrored string can be stored as well.
+
+      textMirrored = GetMirroredText( utf32Characters, mirroredUtf32Characters );
+
+      // Only set the character directions if there is right to left characters.
+      Vector<CharacterDirection>& directions = mImpl->mLogicalModel->mCharacterDirections;
+      directions.Resize( numberOfCharacters );
+
+      GetCharactersDirection( bidirectionalInfo,
+                              directions );
+    }
+    else
+    {
+      // There is no right to left characters. Clear the directions vector.
+      mImpl->mLogicalModel->mCharacterDirections.Clear();
+    }
+
+   }
 
   Vector<GlyphInfo>& glyphs = mImpl->mVisualModel->mGlyphs;
   Vector<CharacterIndex>& glyphsToCharactersMap = mImpl->mVisualModel->mGlyphsToCharacters;
   Vector<Length>& charactersPerGlyph = mImpl->mVisualModel->mCharactersPerGlyph;
   if( SHAPE_TEXT & operations )
   {
+    const Vector<Character>& textToShape = textMirrored ? mirroredUtf32Characters : utf32Characters;
     // Shapes the text.
-    ShapeText( utf32Characters,
+    ShapeText( textToShape,
                lineBreakInfo,
                scripts,
                validFonts,
@@ -1024,7 +1351,7 @@ void Controller::UpdateModel( OperationsMask operationsRequired )
   }
 }
 
-bool Controller::DoRelayout( const Vector2& size,
+bool Controller::DoRelayout( const Size& size,
                              OperationsMask operationsRequired,
                              Size& layoutSize )
 {
@@ -1039,7 +1366,6 @@ bool Controller::DoRelayout( const Vector2& size,
     // after the first time the text has been laid out.
     // Fill the vectors again.
 
-    const Length numberOfCharacters = mImpl->mLogicalModel->GetNumberOfCharacters();
     Length numberOfGlyphs = mImpl->mVisualModel->GetNumberOfGlyphs();
 
     Vector<LineBreakInfo>& lineBreakInfo = mImpl->mLogicalModel->mLineBreakInfo;
@@ -1050,6 +1376,7 @@ bool Controller::DoRelayout( const Vector2& size,
 
     // Set the layout parameters.
     LayoutParameters layoutParameters( size,
+                                       mImpl->mLogicalModel->mText.Begin(),
                                        lineBreakInfo.Begin(),
                                        wordBreakInfo.Begin(),
                                        numberOfGlyphs,
@@ -1063,18 +1390,16 @@ bool Controller::DoRelayout( const Vector2& size,
     // some re-allocations.
     Vector<LineRun>& lines = mImpl->mVisualModel->mLines;
 
+    // Delete any previous laid out lines before setting the new ones.
+    lines.Clear();
+
+    // The capacity of the bidirectional paragraph info is the number of paragraphs.
+    lines.Reserve( mImpl->mLogicalModel->mBidirectionalParagraphInfo.Capacity() );
+
     // Resize the vector of positions to have the same size than the vector of glyphs.
     Vector<Vector2>& glyphPositions = mImpl->mVisualModel->mGlyphPositions;
     glyphPositions.Resize( numberOfGlyphs );
 
-    BidirectionalRunIndex firstBidiRunIndex = 0u;
-    Length numberOfBidiRuns = 0u;
-    mImpl->mLogicalModel->GetNumberOfBidirectionalInfoRuns( 0u, numberOfCharacters, firstBidiRunIndex, numberOfBidiRuns );
-
-    // Delete any previous laid out lines before setting the new ones.
-    lines.Clear();
-    lines.Reserve( numberOfBidiRuns );
-
     // Update the visual model.
     viewUpdated = mImpl->mLayoutEngine.LayoutText( layoutParameters,
                                                    glyphPositions,
@@ -1131,6 +1456,14 @@ bool Controller::DoRelayout( const Vector2& size,
             free( bidiLineInfo.visualToLogicalMap );
           }
         }
+      } // REORDER
+
+      if( ALIGN & operations )
+      {
+        mImpl->mLayoutEngine.Align( layoutParameters,
+                                    layoutSize,
+                                    lines,
+                                    glyphPositions );
       }
 
       // Sets the actual size.
@@ -1138,7 +1471,7 @@ bool Controller::DoRelayout( const Vector2& size,
       {
         mImpl->mVisualModel->SetActualSize( layoutSize );
       }
-    }
+    } // view updated
   }
   else
   {
@@ -1148,6 +1481,53 @@ bool Controller::DoRelayout( const Vector2& size,
   return viewUpdated;
 }
 
+void Controller::CalculateTextAlignment( const Size& size )
+{
+  // TODO : Calculate the vertical offset.
+
+  // Get the direction of the first character.
+  const CharacterDirection firstParagraphDirection = mImpl->mLogicalModel->GetCharacterDirection( 0u );
+
+  const Size& actualSize = mImpl->mVisualModel->GetActualSize();
+
+  // If the first paragraph is right to left swap ALIGN_BEGIN and ALIGN_END;
+  LayoutEngine::Alignment alignment = mImpl->mLayoutEngine.GetAlignment();
+  if( firstParagraphDirection &&
+      ( LayoutEngine::ALIGN_CENTER != alignment ) )
+  {
+    if( LayoutEngine::ALIGN_BEGIN == alignment )
+    {
+      alignment = LayoutEngine::ALIGN_END;
+    }
+    else
+    {
+      alignment = LayoutEngine::ALIGN_BEGIN;
+    }
+  }
+
+  switch( alignment )
+  {
+    case LayoutEngine::ALIGN_BEGIN:
+    {
+      mImpl->mAlignmentOffset = Vector2::ZERO;
+      break;
+    }
+    case LayoutEngine::ALIGN_CENTER:
+    {
+      mImpl->mAlignmentOffset.y = 0.f;
+      const int intOffset = static_cast<int>( 0.5f * ( size.width - actualSize.width ) ); // try to avoid pixel alignment.
+      mImpl->mAlignmentOffset.x = static_cast<float>( intOffset );
+      break;
+    }
+    case LayoutEngine::ALIGN_END:
+    {
+      mImpl->mAlignmentOffset.y = 0.f;
+      mImpl->mAlignmentOffset.x = size.width - actualSize.width;
+      break;
+    }
+  }
+}
+
 View& Controller::GetView()
 {
   return mImpl->mView;
@@ -1230,6 +1610,8 @@ bool Controller::KeyEvent( const Dali::KeyEvent& keyEvent )
       mImpl->mModifyEvents.push_back( event );
     }
 
+    mImpl->mTextInput->ChangeState( TextInput::EDITING ); // todo Confirm this is the best place to change the state of
+
     RequestRelayout();
   }
 
@@ -1252,6 +1634,22 @@ void Controller::TapEvent( unsigned int tapCount, float x, float y )
   }
 }
 
+void Controller::PanEvent( Gesture::State state, const Vector2& displacement )
+{
+  DALI_ASSERT_DEBUG( mImpl->mTextInput && "Unexpected PanEvent" );
+
+  if( mImpl->mTextInput )
+  {
+    TextInput::Event event( TextInput::PAN_EVENT );
+    event.p1.mInt = state;
+    event.p2.mFloat = displacement.x;
+    event.p3.mFloat = displacement.y;
+    mImpl->mTextInput->mEventQueue.push_back( event );
+
+    RequestRelayout();
+  }
+}
+
 void Controller::GrabHandleEvent( GrabHandleState state, float x, float y )
 {
   DALI_ASSERT_DEBUG( mImpl->mTextInput && "Unexpected GrabHandleEvent" );